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  1. designdecay

    RS3 Selling 19M @ 0.30$/M

    I'm just throwing it out there man you're probably not going to get 0.3 / m. The best you might get is .28. Good luck though.
  2. designdecay

    Ability to use GE Lookup with Names Instead of IDs

    Currently, the only way to do a GE lookup is by using an item ID. It's not difficult for a developer to lookup an item id, but my concern with statically doing so is that if Jagex decides to change them around on us it'll break the bots.
  3. designdecay

    Autoclicker

    Working on it right now. Should be done in a bit. EDIT: Having a little bit of trouble with the API. I finished this earlier today. Unfortunately, because of the inherent detectability of the script idea it won't be published in the botstore. If you have any specific use cases I would be more...
  4. designdecay

    How to Properly use .activate();

    Yes, I'm using the normal spellbook. For me, it opens the prayer window and then doesn't select a prayer. package com.designdecay.barrows; import com.runemate.game.api.script.framework.task.Task; import com.runemate.game.api.rs3.local.hud.Powers; public class Fight extends Task {...
  5. designdecay

    How to Properly use .isPressed();

    Ahh, great. Thanks.
  6. designdecay

    How to Properly use .isPressed();

    I may be mistaken, but it appears the purpose of Mouse.isPressed() is to tell whether or not the mouse has been pressed. However, it seems to always return false. I am having similar issues with Mouse.isMoving() and Powers.Magic.isSelected(). If someone could lend me some guidance I'd appreciate it.
  7. designdecay

    How to Properly use .activate();

    Thank you. Magic is working properly, however prayer is still malfunctioning. I am testing using a modern interface and a legacy combat mode. Also, is there a preferred way of handling a duel wield wand and book? Currently, it attempts to change the spell, but doesn't select main hand or off hand.
  8. designdecay

    How to Properly use .activate();

    Possibly related. I can't seem to get prayer to work either. Powers.Prayer.PROTECT_FROM_MELEE.toggle(); This opens the prayer tab and then doesn't activate the prayer.
  9. designdecay

    How to Properly use .activate();

    Here is a stripped down main class that exhibits the same behavior package com.designdecay.barrows; import com.runemate.game.api.script.framework.task.TaskScript; import com.designdecay.barrows.Ahrim; public class Barrows extends TaskScript { @Override public void onStart(String...
  10. designdecay

    How to Properly use .activate();

    Fair enough. I went forward with development, but I still haven't gotten this to work properly. What debug information would be helpful to solving this?
  11. designdecay

    How to Properly use .activate();

    I come from a mostly embedded background. I know AVR and ARM assembly as well as C, but other than some Python this is my first crack at an OOL. So, please bear with me as I learn the ropes. Is there something, in particular, that's bugging you and is there a convention paper I should check out...
  12. designdecay

    How to Properly use .activate();

    public class ahrim extends Task { @Override public boolean validate() { return true; } @Override public void execute() { Powers.Magic.FIRE_WAVE.activate(); } } Not that I can see.
  13. designdecay

    How to Properly use .activate();

    Based on how hard I am wrestling with this API I would think it more likely my implementation.
  14. designdecay

    How to Properly use .activate();

    I'm trying to change the spell being used with the following. Powers.Magic.FIRE_WAVE.activate(); Instead of switching the spell it goes to the magic book and goes to the teleport category.
  15. designdecay

    How to use getLoadedAt()

    Near each other. Erm... How do I PM you?
  16. designdecay

    How to use getLoadedAt()

    Can someone give me some guidance on how to properly use getLoadedAt(). More specifically I am trying to perform an action on a specific GameObject when there are multiple in the vicinity.
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