Ventures: WayFinder updated to v1.0.10.
Changelog:
Added small QOL so that when a destination is reached it won't try to build a path to said previously reached destination.
Fixes to correct deprecated code due to client changes.
Added rough calculation on progress when traversing to...
Ventures: PestControl updated to v1.0.2.
Changelog:
Fixed issue with dialogue causing the bot becoming unresponsive again.
Fixes to correct deprecated code due to client changes.
Ventures: WayFinder updated to v1.0.9.
Changelog:
Fixed issue requiring bot restart to update destination
Only the update destination button needs to be clicked to set destination, no need to press the start button.
Hmmm strange, I tried a few times to replicate the issue people were facing and was not able to, i'll DM you on discord later today, my discord is: @swatari
You can just press the update destination button, to walk to a new destination. No need to restart the script bot :) You can DM the logs if the bot is doing something it is not supposed to.
I think I found the issue, will be pushing a fix ASAP.
Edit:
Latest update fixed the issue should be 1.0.9
Ventures: WayFinder updated to v1.0.7.
Changelog:
Moved UI controls to be above the interactive map
Added spirit-tree and fairy Ring support to the POH transport settings.
swatarinaess updated Ventures: WayFinder with a new update entry:
Ventures: WayFinder v1.0.7 Released!
Changelog:
Moved UI controls to be above the interactive map
Added spirit-tree and fairy Ring support to the POH transport settings.
Read the rest of this update entry...
Nah, mostly just for the memes ;)
Took maybe 2yrs+ for my "main" to get banned after botting few thousand hours, on various bots within this platform. You just got unlucky; no risk, no reward. Time to make another few accounts and alts :cool:
Being a bit of a broke rn, I do. Need cheap construction and farming.. Will look into this! I really like the banking method specifically, never thought of that..
Ventures: PestControl updated to v1.0.2.
Changelog:
Fixed issue with dialogue causing the bot becoming unresponsive
Removed the logic to walk to the plank, which fixes the aforementioned issue, but requires always starting near the gangplank now.