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  1. D

    BUG!

    Of course I do, but:
  2. D

    BUG!

    But it's a bug, Unless it's advertised somewhere as a feature "Bot can only be opened once every 30 minutes otherwise you'll break our servers" It's clearly a flaw in the system, if you have no business on the matter other than insulting the op for mentioning something that is a reasonably...
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    RuneMate Spectre Riddle

    have some clues
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    RS3 Selling RS3 gold - $.25/M

    Brought 150m, went first. Great seller ^_^ put up with my banter during trade.
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    Resolved Restart bot during runtime

    But the path being null is the problem. It just found the same path numerous times before, then suddenly it doesn't exist.
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    Bug My bot just walks between 2 tiles. I can't figure out why.

    there's something wrong with your >Walk To Wheel Area >Open Interface Bit Maybe your checks are a bit iffy on it?
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    Resolved Restart bot during runtime

    If you care to elaborate on which basic things might be causing a loop. Since my script is literally: >Inventory Full >If In Bank >Bank >else >Walk To Bank >else >If In Field >Pick >else >Walk To Field and just a random chance in...
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    Resolved Restart bot during runtime

    All I can Suggest is make a custom web. In most cases you're likely in an area the default web doesn't actually support so it falls back on the other path finding methods. I've been using custom webs and have stopped having this Issue.
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    OSRS Buying private woodcutting bot.

    Oooo didn't know it was 1:1 :o Might have to start releasing some stuff.
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    Resolved Restart bot during runtime

    I'll contribute to this by also saying, Clearly within a region a region path can work 49 times then suddenly just be "Nope" Not finding that same path I just found 49 times. and the whole script just stops. No errors, just the path finder refusing to detect the path anymore
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    OSRS Buying private woodcutting bot.

    Then your best friend will be the 3 hour limit
  12. D

    Bug My bot just walks between 2 tiles. I can't figure out why.

    Is it stuck trying to walk to the area?
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    Bug My bot just walks between 2 tiles. I can't figure out why.

    Might be the way you query it. Also with your checks since this will just be looping you can format everything with more conditions. It doesn't need to all happen in one run through, especially accounting for error. I'd imagine it to look more like this private void handleSpin() {...
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    Bug My bot just walks between 2 tiles. I can't figure out why.

    The script will auto destroy it causing you to walk back to the field for 1 flax :P. There are two ways you could overcome this :) 1. GameEvents.RS3.UNEXPECTED_ITEM_HANDLER.disable(); in your onstart 2. private State currentState(){ if (Inventory.isFull() ||...
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    Bug My bot just walks between 2 tiles. I can't figure out why.

    IMO, The Simplest Modification To Accommodate : private State currentState(){ if (Inventory.isFull()){ if(Inventory.containsAnyOf("Flax")){ if(wheelArea.contains(Players.getLocal())){ return State.SPIN; }else{...
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    Bug My bot just walks between 2 tiles. I can't figure out why.

    Can't see any major problems although I'm a bit out of it atm. Just a random kinda note thing. Where you've done this. (aka adding the checks into the functions after reaching the function) (namely the isFull and contains line) Are redundant to write again since if those conditions aren't true...
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    Bug My bot just walks between 2 tiles. I can't figure out why.

    Two birds one stone. The enum reference earlier was most likely just aimed at neatness and readability. Example In Your Case: public class EnumStateExample extends LoopingScript { Area bank = new Area.Rectangular(new Coordinate(0,0,0), new Coordinate(0,0,0)); enum State{...
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    Bug My bot just walks between 2 tiles. I can't figure out why.

    I gotchu fam hang on package com.sinatra.bots.sFlaxNSpin; public class sFlaxNSpin extends LoopingScript implements PaintListener, InventoryListener { @Override public void onLoop() { if (!Inventory.isFull() && !bankArea.contains(player)) { // Walking to Bank final...
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    Resolved Interact Opening Menu Then Stopping

    Using a heavy amount of interacting with, from what i've seen the most cases of, GroundItems after a while (no real defined amount of time) it'll open the menu either with the item it was trying to pick up in the menu, or not, and just break. Doesn't continue looping the script or attempt to...
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    Ironman LRC Fisher just for supporter for DS

    egh ffs. I vouch for VAGs' skills. The vape smoking sailor lad.
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