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  1. designdecay

    Ability to use GE Lookup with Names Instead of IDs

    Currently, the only way to do a GE lookup is by using an item ID. It's not difficult for a developer to lookup an item id, but my concern with statically doing so is that if Jagex decides to change them around on us it'll break the bots.
  2. designdecay

    How to Properly use .isPressed();

    I may be mistaken, but it appears the purpose of Mouse.isPressed() is to tell whether or not the mouse has been pressed. However, it seems to always return false. I am having similar issues with Mouse.isMoving() and Powers.Magic.isSelected(). If someone could lend me some guidance I'd appreciate it.
  3. designdecay

    How to Properly use .activate();

    I'm trying to change the spell being used with the following. Powers.Magic.FIRE_WAVE.activate(); Instead of switching the spell it goes to the magic book and goes to the teleport category.
  4. designdecay

    How to use getLoadedAt()

    Can someone give me some guidance on how to properly use getLoadedAt(). More specifically I am trying to perform an action on a specific GameObject when there are multiple in the vicinity.
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