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  1. L

    Question How to use a SpriteItem on a GameObject

    Ahh I didn't know that, thanks for the input.
  2. L

    Question How to use a SpriteItem on a GameObject

    airRune = Inventory.newQuery().names("Air rune").results().first(); if(airRune != null) { if(airRune.interact("Use","Earth rune")) { Execution.delayUntil(()->Inventory.getSelectedItem() != null,1000,1500); altar =...
  3. L

    Resolved [SOLVED] black vs white sheep - how to differentiate

    Npcs.newQuery().names("Sheep") .actions("Shear") .maxLevel(0) .filter( n -> n.getId() == *ENTER THE SHEEP ID HERE* || n.getID() == *OTHER SHEEP ID*) .results(); Try this, think this should work if you want to work with ids. Beter solution imo would be to work with Colors by using...
  4. L

    Resolved Run Energy

    Will do, thanks for the fast reply.
  5. L

    Resolved Run Energy

    Is there an easy method to get the current run energy of the player? Or do I have to use interfaces? (OSRS btw, if that makes a difference)
  6. L

    Resolved Shift dropping

    Thanks, already found it :) Will do, thank you for your help and time. EDIT: Works perfect!!
  7. L

    Resolved Shift dropping

    Ahh, easy like that. I'll try it out, thank you.
  8. L

    Resolved Shift dropping

    Hey Guys, Has anyone implemented shift-dropping in their scripts and would be kind enough to aid me? Currently im just dropping every item, by interacting with it and dropping it. I thought it would be cleaner with shift dropping. Any help would be much appreciated.
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