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I'm just throwing it out there man you're probably not going to get 0.3 / m. The best you might get is .28. Good luck though.
Currently, the only way to do a GE lookup is by using an item ID. It's not difficult for a developer to lookup an item id, but my concern with...
Working on it right now. Should be done in a bit. EDIT: Having a little bit of trouble with the API. I finished this earlier today....
Yes, I'm using the normal spellbook. For me, it opens the prayer window and then doesn't select a prayer. package com.designdecay.barrows;...
Ahh, great. Thanks.
I may be mistaken, but it appears the purpose of Mouse.isPressed() is to tell whether or not the mouse has been pressed. However, it seems to...
Thank you. Magic is working properly, however prayer is still malfunctioning. I am testing using a modern interface and a legacy combat mode....
Possibly related. I can't seem to get prayer to work either. Powers.Prayer.PROTECT_FROM_MELEE.toggle(); This opens the prayer tab and then doesn't...
Here is a stripped down main class that exhibits the same behavior package com.designdecay.barrows; import...
Fair enough. I went forward with development, but I still haven't gotten this to work properly. What debug information would be helpful to solving...
I come from a mostly embedded background. I know AVR and ARM assembly as well as C, but other than some Python this is my first crack at an OOL....
public class ahrim extends Task { @Override public boolean validate() { return true; } @Override public void execute()...
Based on how hard I am wrestling with this API I would think it more likely my implementation.
I'm trying to change the spell being used with the following. Powers.Magic.FIRE_WAVE.activate(); Instead of switching the spell it goes to the...
Near each other. Erm... How do I PM you?
Can someone give me some guidance on how to properly use getLoadedAt(). More specifically I am trying to perform an action on a specific...