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  1. C

    Question NPC chat interaction

    I've had a look around and I can't find anything to help with talking to npcs, such as quest givers. Are there any basic examples of going through an npc chat dialog? Preferably using a treebot.
  2. ezpzi

    Request Tries In TreeBot

    Current Treebot Each Branch is a validation of a single Boolean. - Validation is True -> Go to success child - Validation is False -> Got to failure child How can we improve upon this? Well, the main problem with using a BST is that each sub-child can only return a single leaf or a...
  3. maskedmouse

    Resolved References in the leaf nodes

    How does one get a reference of the embeddable UI or the bot root class in the leaf nodes without passing it down in the whole tree? The problem is, I've had a static container but I didn't think of multiple instances, so the static container ain't allowed on the bot store. kind of stupid of me...
  4. snufalufugus

    Tutorial Making a Basic Treebot From Scratch [Video - 1:31:33]

    THIS GUIDE CONTAINS OUT OF DATE INFORMATION Party's Tree Visualizer Tool: Resource - Basic Tree Visualiser Web Application Used For Flow Chart: www.Draw.io Table of Contents: 1) Introduction 00:00 2) The logical flow of a TreeBot 00:46 3) Intro to the Bot we will be making 02:53 4) Making a...
  5. maskedmouse

    Question Disable Login on start up of TreeBot

    Hey, I'm quite new to the bot programming though I have some experience in C# using Unity3D. Can't seem to figure out where to call GameEvents.Universal.LOGIN_HANDLER.disable(); Wanted to test the FXML UI first but it logs in when the bot is instantiated which is unnecessary as I wait for the...
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