- Joined
- Sep 22, 2014
- Messages
- 618
- Thread Author
- #1
I frequently find that whilst Camera.PassivelyTurnTo(Locatable) works absolutely fine, and makes sure that a locatable is visible on screen, it does so in a way which leads to the bot playing in a way which humans never would. An example of this is in my SorcGarden script where I frequently find that things like this happen for long periods of time:
Obviously whilst functional, nobody would play like this for significant amounts of time, which is I think a way to fix the camera pitch when turning to an object would be a really useful thing to have in the API.

Obviously whilst functional, nobody would play like this for significant amounts of time, which is I think a way to fix the camera pitch when turning to an object would be a really useful thing to have in the API.
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