Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

Sign up now!
Status
Not open for further replies.
cuppa.drink(java);
Joined
Mar 13, 2018
Messages
6,312
CuppaJava submitted a new resource:

Cuppa Agility AIO [LITE] - Runs around in circles so you don't have to!

RR9ZI1d.png


Basically the exact same thing as Cuppa AgilityAIO [Premium] except with a 1 hour weekly limit.

For more info or how to use the bot, see the premium version page.

Read more about this resource...
 
Last edited by a moderator:
Joined
Jul 5, 2020
Messages
9
Huge release mate, just happens that I'm on the graceful grind ATM so will be one of the first to give this a whirl!! Congrats
 
Joined
Oct 20, 2020
Messages
1
Lot's of great features and the alching option works flawlessly!

Have gotten 40-60 in canafis easily after I switched the option to rotate camera after every obstacle

Good stuff man
 
Joined
Feb 24, 2020
Messages
33
brilliant release! did few hours of testing and i am pleasantly surprised.
  • does not miss clicks into buildings or surrounding NPCs like Hexi's agility does
  • does not fails to loot marks like Hexi's agility does
  • does not get stuck like Hexi's agility sometimes does
  • underperforms human (with pre-hover on)
  • underperforms Hexi's agility (with pre-hover on)
  • alching timing is incorrect
  • actions don't flow naturally, the camera movement should be done during obstacle traversal not after
  • lacking content (sepulcher, penguin, werewolf)
the thing i am missing most is more fluid flow of actions and better timings for actions beside that good job.
 
cuppa.drink(java);
Joined
Mar 13, 2018
Messages
6,312
  • underperforms human (with pre-hover on)
  • underperforms Hexi's agility (with pre-hover on)
As I said on Motherlode, bots aren't usually intended to outperform humans. And especially with something like agility, which is supposedly "high banrate", I wouldn't want to. I can take a look at comparing it to hexis though, I've never used that bot tbh.

  • alching timing is incorrect
Not sure what you mean by this tbh. Seems correct to me.

  • actions don't flow naturally, the camera movement should be done during obstacle traversal not after
I suppose I can look into changing it to move the camera mid obstacle.

  • lacking content (sepulcher, penguin, werewolf)
Besides Relekka/Ardy rooftops (which are coming in the next update), this bot already supports more content than any other agility bot on the site... Sepulcher, penguin and werewolf are all completely different logic and lesser used (besides arguably sepulcher). But yeah, I'll consider them.
 
cuppa.drink(java);
Joined
Mar 13, 2018
Messages
6,312
Last edited:
cuppa.drink(java);
Joined
Mar 13, 2018
Messages
6,312
The bot gets stuck when the player fall down in al-kharid.
Hmm, that's kinda weird. Is it any particular obstacle? What happens when the player falls it, does it just say "Finding next obstacle" or whatnot?

Can you send me the last ~100-200 lines of the log? Found in Help > View Logs
 
Joined
Feb 24, 2020
Messages
33
checkout the delaying on second obstacle net at gnome course
  1. reinteraction with obstacle after successful climb
  2. interaction with npc before or after climb
 
Joined
Dec 2, 2020
Messages
1
Been running the bot in the Falador area, grinding for graceful.

The bot gets stuck above the mining guild now and then, on the last 2-4 obstacles on that final roof area where all obstacles look identical. It gets confused and tries to go the wrong direction, "I can't reach that!" appears in the chat box, and the bot will end after a few failures.
 
cuppa.drink(java);
Joined
Mar 13, 2018
Messages
6,312
Been running the bot in the Falador area, grinding for graceful.

The bot gets stuck above the mining guild now and then, on the last 2-4 obstacles on that final roof area where all obstacles look identical. It gets confused and tries to go the wrong direction, "I can't reach that!" appears in the chat box, and the bot will end after a few failures.
You are correct :) Will be fixed in next update.

checkout the delaying on second obstacle net at gnome course
  1. reinteraction with obstacle after successful climb
  2. interaction with npc before or after climb
The reinteraction and stuff by my understanding may be because of a general latency issue. Could just be the delay timeout being too short so it's not having enough time to reset actions? I'll increase the timeout a bit, might fix this.

The bot stops every 20-30 minutes in Ape Atoll. Any ideas why?
No clue tbh, I haven't seen this happen before. Could you check the log and see if it says why it's stopping? Likely hitting a failsafe it shouldn't be. You can also just send me the last ~100 lines of the log found in Help > View Logs
 
Status
Not open for further replies.
Top