- Joined
- Jun 5, 2016
- Messages
- 12
- Thread Author
- #1
Probably a stupid question, but I've been looking through the API and can't figure out a way to do it.
Is there a way to "toggle run" to have the player run? Also, is there a way to read the current "run energy" value? Thanks!
Edit: Solution found. If the
option is passed to
then
will automatically have the player run. Also, this is enabled by default - so you don't have to worry about running at all! Furthermore, this makes the question about reading "run energy" obsolete, since the API handles running entirely. Thank you for answering this question, @Savior !
Is there a way to "toggle run" to have the player run? Also, is there a way to read the current "run energy" value? Thanks!
Edit: Solution found. If the
Code:
MANAGE_RUN
Code:
step(TraversalOptions...)
Code:
step()
Last edited: