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Qve AIOFighter (LITE) 1.1.17.5

Npc's gotta die.

  1. Reganam

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    Don't know what you've been doing with this bot, but keep it up. Everything has slowly started running more smoothly.
     
  2. LTGoobs

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    Hows this bot on rock crabs? Does it run past and attack them and does it reset aggro?
     
  3. rubenhkoster

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    Absolutely a piece of art this bot, you defenitely should make this premium, I'd be paying at least.

    I do have a suggestion; please add for the notepaper an option that you only note the items whenever the inventory is full, I'm using it mainly to train my slayer and such, but I don't need my items to be noted individually, only whenever my inventory is full. Often my inventory isn't full when finishing off a task.

    However, please keepup the good work!
    --- Double Post Merged, Oct 30, 2017, Original Post Date: Oct 30, 2017 ---
    Oh and also, if possible, is there a chance you could be adding an amount of a certain NPC it has to kill?
     
  4. qverkk

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    I might add a checkbox for it to use notepaper when inventory is full. And the amount to kill would be kinda rough to code. If you're doing slayer you can click in teleport out options to teleport out after finishing task, which requires a teletab in inventory and it will stop the bot.

    Sorry guys that I don't respond here quite often but I don't get any notifications that someone wrote on my thread, make sure to tag me all the time :)

    Sent from my MI 5s using Tapatalk
     
  5. qverkk

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    I was changing the way of loading and saving presets, so it will do that quicker and without freezing the RuneMate client

    Sent from my MI 5s using Tapatalk
     
  6. qverkk

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    Nope it doesn't sadly, but I think there were bots predefined for sand/rock crabs

    Sent from my MI 5s using Tapatalk
     
  7. Reganam

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    If possible could you implement like: Loot before next kill or Don't loot while in combat?
     
  8. qverkk

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  9. qverkk

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  10. qverkk

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    Implemented in this release

    Sent from my MI 5s using Tapatalk
     
    NeveCieco likes this.
  11. qverkk

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  12. qverkk

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  13. qverkk

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  14. qverkk

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  15. qverkk

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  16. qverkk

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  17. qverkk

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  18. qverkk

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  19. qverkk

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  20. Jux7apose

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    If you have an overlay to see how the mouse is interacting/moving, can you check please? It kind of seems like it's either hopping around between NPCs, or it's constantly hovering over the current/next npc.
     

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