Cuppa Corrupted Gauntlet
Fully auto complete CG with TONS of features!
Note: This bot is specifically for the Corrupted Gauntlet. For the Regular Gauntlet, check out Cuppa Gauntlet

Automatically completes the Corrupted Gauntlet, or the Regular Gauntlet.
Looking for a Guide for this bot, or Debugging Advice? Check this thread: Cuppa Corrupted Gauntlet Guide & Debugging
Requirements:
How to use:
Features:
Optional "Helper Mode":
Normally, Cuppa Gauntlet & Corrupted Gauntlet are fully automatic.
But with optional Helper Mode is a special mode which can be used for semi-manual play. Direct Input is strongly recommended. With Helper Mode enabled, the bot will handle:
Features in all of CuppaJava's Bots:
There is a high chance the bot will die at some point. Please do not run this bot on a HCIM.

Progress Logs:


















Automatically completes the Corrupted Gauntlet, or the Regular Gauntlet.
Looking for a Guide for this bot, or Debugging Advice? Check this thread: Cuppa Corrupted Gauntlet Guide & Debugging
Requirements:
- Song of the Elves completed
- Reasonably high combat stats
- Higher stats required for Corrupt Gauntlet, Augury & Rigour recommended
- A stable internet connection & stable PC fps; if the bot lags during the hunllef kill it will likely die
How to use:
- have talked to the NPC outside the gauntlet at least once before
- (for Corrupt Gauntlet) have had at least 1 regular gauntlet KC before
- start the bot in Prifddinas or near the Gauntlet / in the lobby (not inside the Gauntlet!)
- select desired options and click "Run"
Features:
- defeats both the Regular & Corrupt Gauntlet
- fully autonomously prepares supplies & fights the Hunllef efficiently
- collects T1 armor, potions, food, and crafts everything needed
- highly customizable settings
- paths efficiently & scouts rooms when useful
- smart multitasking (such as fighting while fishing, prepping potions while running, etc)
- in-bot settings optimization recommendations
- optional Deadeye, Mystic Vigour, Augury, Rigour, Piety & Chivalry support
- option to leave runs early if unlucky on resources
- option to high alch loot
- option to use direct input, & hopping mouse, for faster and more accurate clicks/performance
- option to one-tick prayer flick, meaning you'll never run out of prayer points
- option to use the 5:1 method for faster kills & prep, prioritizing Staff or Bow
- option to skip armor entirely, for Combat Achievements or just very fast preps
- option to worldhop periodically to other low-ping worlds
- option to stop at a specific killcount
- human-like decision making: attempts to optimize macro play in a similar way to real players
- solid GP/rewards (depending on levels), solid combat XP
Optional "Helper Mode":
Normally, Cuppa Gauntlet & Corrupted Gauntlet are fully automatic.
But with optional Helper Mode is a special mode which can be used for semi-manual play. Direct Input is strongly recommended. With Helper Mode enabled, the bot will handle:
- Offensive & Defensive prayer handling (in prep & the Hunllef fight), including optionally 1tick prayer flicking
- Eating food when low HP
- Drinking potions when low prayer or run energy
- Switching weapons during the Hunllef fight
Features in all of CuppaJava's Bots:
- Saves settings from last session, even when you close Runemate. Jump right back in next time!
- Customizable break handler, to log out for a little while every X minutes.
- Customizable AFK handler, to idle the bot for a little while periodically.
- Customizable stopping handler: to stop the bot after a selected amount of time.
- Intelligent delays between actions.
- Progress log with a bunch of info.
- My own custom, robust traversal system written from the ground up. Doesn't rely on the Runemate "web" to work!
There is a high chance the bot will die at some point. Please do not run this bot on a HCIM.

Progress Logs:

















Version
Author
Access
Public
Price
$0.20/hr
Updated on
Feb 16, 2026
Released on
Apr 20, 2023
Trial time
3 hours every 7 days
Most recent
Feb 13, 2026
Version: 1.10.42
This script runs well and I haven't seen my character die yet (it's max combat, however.)
About 7 hours in so far, including the trial hours. Keeping my fingers crossed Jagex doesn't notice me :) Thanks Cuppa
Author Response
<3 <3 <3 <3 <3
Feb 08, 2026
Version: 1.10.41
sadly been trying to use it for weeks and always die at gauntlet. always stop at the vortex and die. 100s of attemp always the same problem. massive wast of money
Author Response
Hi, I'm sorry that the bot is having issues for you, but it definitely should still be working well. I checked and the average KD for the current version of the bot is 89%, for all botters.
Overall, this all sounds like the bot is lagging/running slow for you, which could be a number of factors, or a plugin could be interfering. Almost definitely lag though (PC/Runemate side, not ping). Dying to tornados, and especially bad pathing are almost always lag where the bot is calculating tiles slow and using data from the previous tick to path.
If you haven't seen it, this thread has all my debugging advice: https://www.runemate.com/community/threads/cuppa-gauntlet-cuppa-corrupted-gauntlet-debugging-guide-recommendations.23966/
Please feel free to DM me to discuss more, but the thread above is all my best advice. Also feel free to test the trial etc so you aren't charged, and submit any refunds you like via https://runemate.com/store/sessions
Feb 08, 2026
Version: 1.10.41
feels like im praying for good RNG for this bot to work. 90% of the time it just dies to a 4stack or doesnt eat when low and gets one shot. the pathing for the tornados is awful
Author Response
Hi, I'm sorry that the bot is having issues for you, but it definitely should still be working well. I just checked and the average KD for the current version of the bot is 89%, for all botters.
Overall, this all sounds like the bot is lagging/running slow for you, which could be a number of factors, or a plugin could be interfering. Almost definitely lag though (PC/Runemate side, not ping). Dying to tornados, and especially "bad pathing" are almost always lag where the bot is calculating tiles slow and using data from the previous tick to path.
Also, regarding eating low and dying, there's a toggle to eat higher; Please feel free to enable that if you like.
If you haven't seen it, this thread has all my debugging advice: https://www.runemate.com/community/threads/cuppa-gauntlet-cuppa-corrupted-gauntlet-debugging-guide-recommendations.23966/
Please feel free to DM me to discuss more, but the thread above is all my best advice. Also feel free to test the trial etc so you aren't charged.
Feb 06, 2026
Version: 1.10.41
Bot itsself is decent, but for some reason It died 4 times in a row. No lags, no fps drops. But just dies like 4 times in a row, due to stepping to the burning floor and tornados in the same tile.
Author Response
It's a bit hard to say off this; The bot should be running smoothly. Are you sure there wasn't any PC/Runemate side lag at all? It's often not noticable, but enough to cause the bot to calculate slower momentarily which it sounds like here.
This thread has all my optimization advice; Feel free to dm me to discuss further: https://www.runemate.com/community/threads/cuppa-gauntlet-cuppa-corrupted-gauntlet-debugging-guide-recommendations.23966/