1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

AuxiFighter [Deleted]

Discussion in 'Bot Support & Feedback' started by auxi, Jan 21, 2019.

Thread Status:
Not open for further replies.
  1. sinoda12

    Joined:
    Feb 6, 2019
    Messages:
    2
    Likes Received:
    1
    bot randomly teleports and starts a break handler even tho no beak handler is setup; also if the bot could add burying bones; also neeed the bot to talk to random events; other than that the bot works good;
     
    batesstealth likes this.
  2. strugglee bus

    Joined:
    Feb 10, 2019
    Messages:
    7
    Likes Received:
    0
    Im probably doing something wrong. The interface on my computer seems to be messed up. First I cant see any of the menu items such as what NPC's are near me. It shows me only the top half of the closest NPC, I can't see any others to select what I want. It is the same thing when I add what Item I want withdrawn or looted. When I did select a monster, just the one on the top of the list, it just said there was nothing to do. The only thing it did was open my bank and stand there for about 5 minutes. Any suggestions?
     
  3. auxi

    Joined:
    May 24, 2016
    Messages:
    1,113
    Likes Received:
    990
    @sinoda12

    Added bone burying in the next release as well as NPC dismissing for OSRS.

    @acoles520

    Could you take a picture of your interface?
     
  4. strugglee bus

    Joined:
    Feb 10, 2019
    Messages:
    7
    Likes Received:
    0
    I attached it
     

    Attached Files:

  5. auxi

    Joined:
    May 24, 2016
    Messages:
    1,113
    Likes Received:
    990
  6. sinoda12

    Joined:
    Feb 6, 2019
    Messages:
    2
    Likes Received:
    1
    hey really appreciate everything that you have added to the bot but the bury bones options immediately crashes the bot when I click the check mark to bury bones
     
  7. auxi

    Joined:
    May 24, 2016
    Messages:
    1,113
    Likes Received:
    990
    I've been noticing your exceptions. I applied a fix for it already and will be resolved next update. Sorry about that :(
     
  8. MangoMan12345

    Joined:
    Feb 3, 2019
    Messages:
    18
    Likes Received:
    4
    Works fine for about 15 minutes, then it just sits there until AFK kicked.
     
  9. auxi

    Joined:
    May 24, 2016
    Messages:
    1,113
    Likes Received:
    990
    You able to get me a log? Thanks!
     
  10. MangoMan12345

    Joined:
    Feb 3, 2019
    Messages:
    18
    Likes Received:
    4
    Yea, lemme just use it until it does that real quick ;p
     
  11. auxi

    Joined:
    May 24, 2016
    Messages:
    1,113
    Likes Received:
    990
    If you open the RuneMate client, and click "View" on the top, then "View Logs", you can find previous sessions in there.
     
  12. MangoMan12345

    Joined:
    Feb 3, 2019
    Messages:
    18
    Likes Received:
    4
  13. auxi

    Joined:
    May 24, 2016
    Messages:
    1,113
    Likes Received:
    990
    Ah I can see in your log you are killing Ammonite crabs. At the moment only Rock/Sand crabs are supported for resetting aggressiveness. Where can I find Ammonite crabs and how do I get there?
     
  14. MangoMan12345

    Joined:
    Feb 3, 2019
    Messages:
    18
    Likes Received:
    4
    They're on Fossil Island, to get there you have to complete The Digsite Quest, and Bone Voyage (Requires 100? Kudos)

    I just know that Ammonites are one of the best ways to train cause they are much more plentiful than the other species
     
  15. auxi

    Joined:
    May 24, 2016
    Messages:
    1,113
    Likes Received:
    990
    And can you confirm for me that you need to reset aggressiveness for them also, similar to other crabs?
     
  16. MangoMan12345

    Joined:
    Feb 3, 2019
    Messages:
    18
    Likes Received:
    4
    Yea, they're in a neutral state until the player reaches a certain proximity.
     
  17. auxi

    Joined:
    May 24, 2016
    Messages:
    1,113
    Likes Received:
    990
    Do you reckon you could open up the development kit, walk to the area you usually reset the aggro in, and give me the coordinate? I can add it very easily then.

    You just expand the "Entities" tab, then "Players", you will see your character's name, then the coordinate will be in the parameters. Example: (Coordinate(1233, 1233, 0))
     
  18. MangoMan12345

    Joined:
    Feb 3, 2019
    Messages:
    18
    Likes Received:
    4
    I can certainly give it a shot, by the area I reset the aggro that means like where the crab spawns, right? Or at least somewhere within the proximity to awaken it?
     
  19. auxi

    Joined:
    May 24, 2016
    Messages:
    1,113
    Likes Received:
    990
    No I mean the area you walk to, after they stop waking up when you walk ontop of them.
     
  20. MangoMan12345

    Joined:
    Feb 3, 2019
    Messages:
    18
    Likes Received:
    4
    Ah okay, my computer just crashed so I'm loading back in now. I'll see if I can get the coords.
    --- Double Post Merged, Feb 17, 2019, Original Post Date: Feb 17, 2019 ---
    Okay, so I usually start at the 2 grouped at (3715,3879,0) then run to (3707,3855,0) to reset aggro
     
    auxi likes this.
Thread Status:
Not open for further replies.

Share This Page

Loading...