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Implemented New skill shards not detected for unexpected items handler [RS3]

Discussion in 'Client & Site Suggestions' started by Fontkodo, Oct 6, 2014.

  1. Fontkodo

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    Last month was the introduction of Group-skill capes. For all skills, once you reach lvl 99 you get shards which can be combined to get new skill capes. It seems as though these are not detected and automatically destroyed like strange rocks are.

    Here's the list: http://runescape.wikia.com/wiki/Skill_shard
     
  2. Cloud

    Cloud Engineer

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    Now that's a good suggestion :p, is destroying them the desired behavior?
     
  3. Fontkodo

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    I think so, if someone wanted to keep the shard they could probably babysit or get it before hand. If you are doing activities after 99 it just gets in the way if you aren't interested. If I really wanted to get it out of the way, I would, but like with strange rocks I wouldn't really want to invest all the time gathering them.
     
  4. Arbiter

    Arbiter Mod Automation

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    And like strange rocks I'd assume Jagex has a method of disabling receiving them. You should look into that @Furor.
     
  5. Fontkodo

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    By keeping 1 in your bank you can't get the same one any more, but they take up precious space.
     
  6. Arbiter

    Arbiter Mod Automation

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  7. Cloud

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    Okay I need an account with some of these shards so I can add the destruction code.
     
  8. Arbiter

    Arbiter Mod Automation

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    My account has one. :D
     
  9. Cloud

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    Added in the next release.
     

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