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Resolved Login Handler misclicking World

Discussion in 'Developer Support' started by MaskedMouse, Aug 21, 2017.

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  1. MaskedMouse

    Joined:
    Feb 21, 2016
    Messages:
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    Likes Received:
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    Code (Text):
    1. RuneMate Version: 2.56.0
    2. Affected Games: OSRS
    With any bot when the login handler is activated and tries to login into a standard first selected members world with a non-members account it tries to switch to a non-member world.
    While the handler is selecting a non-members world, it missclicks and tries and tries and tries but doesn't succeed.
    It says successful but it is not selecting a world at all.

    Code (Text):
    1. 00:00:00 DEBUG    Login Handler has been activated!
    2. 00:00:00 TRACE    [Login handler] Pressing Existing User
    3. 00:00:00 DEBUG    [WebServices] New session created!
    4. 00:00:02 TRACE    [Login handler] Entering username
    5. 00:00:05 TRACE    [Login handler] Entering password
    6. 00:00:06 TRACE    [Login handler] Logging in
    7. 00:00:09 TRACE    [Login handler] Members account required, selecting non-members world
    8. 00:00:09 TRACE    [Login handler] Switching worlds to 316
    9. 00:00:09 DEBUG    Opening world at world select index 9
    10. 00:00:09 DEBUG    Opening world select
    11. 00:00:09 DEBUG    Clicking world 316 at the bounding rectangle of InteractableRectangle(158, 253, 82, 12)
    12. 00:00:10 DEBUG    Successfully clicked within InteractableRectangle(158, 253, 82, 12)
    13. 00:00:10 TRACE    [Login handler] Switching worlds to 316
    14. 00:00:10 DEBUG    Opening world at world select index 15
    15. 00:00:10 DEBUG    Opening world select
    16. 00:00:12 DEBUG    Clicking world 316 at the bounding rectangle of InteractableRectangle(158, 397, 82, 12)
    17. 00:00:13 DEBUG    Successfully clicked within InteractableRectangle(158, 397, 82, 12)


     
  2. Best Answer:
    Post #3 by Cloud, Aug 29, 2017
  3. Derk

    Derk 12 year old normie

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    The problem is that the world layout switches every now and then because of the addition of seasonal worlds. This fucks up the worldpicker system. @Cloud is already aware of the issue, but chooses to prioritize other functionalities and problems.
     
    MaskedMouse likes this.
  4. Cloud

    Cloud Engineer

    Joined:
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    I really don't choose to prioritize other issues. This was resolved the day I became aware of it last time, and although a permanent solution isn't in place it currently is working perfectly.
     

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