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Cuppa Hunter AIO

Joined
Mar 9, 2018
Messages
39
does not work with falconry, doesnt catch kebbits. It just stands there, if i manually click a kebbit it'll retrieve it and then stop, tried 3 different times, 3 different ways.
 
cuppa.drink(java);
Joined
Mar 13, 2018
Messages
8,433
does not work with falconry, doesnt catch kebbits. It just stands there, if i manually click a kebbit it'll retrieve it and then stop, tried 3 different times, 3 different ways.
Hi, I've gotten similar sounding big reports before but I haven't been able to reproduce them; It always works on my end.

Did you try general debugging like restarting osrs & RM, disabling plugins which may interfere? Maybe try selecting a specific kebbits if you haven't already.

If it persists please send the logs found in Help > View Logs where this happened, ideally also with what your hunter level roughly is
 
cuppa.drink(java);
Joined
Mar 13, 2018
Messages
8,433
Has anyone tried this anywhere besides Lizards and Chins? Im trying to run this but aint trynna catch a ban
The bot should work well at all supported methods. That being said bans are of course possible when botting
 
Joined
May 27, 2024
Messages
10
Works okay at falconry. I've noticed that it does a lot of movement through minimap when there is plenty of kebbits nearby. Also for spotted kebbits it should really only focus on the 3 spawns in the the SE corner to limit the movement.
P3cpzO6.png
 
cuppa.drink(java);
Joined
Mar 13, 2018
Messages
8,433
Works okay at falconry. I've noticed that it does a lot of movement through minimap when there is plenty of kebbits nearby. Also for spotted kebbits it should really only focus on the 3 spawns in the the SE corner to limit the movement.
P3cpzO6.png
Thank you for the feedback. Yeah the bot doesn't really track spawns currently, it's pretty reactive right now. Though I could potentially look into making it prioritize kebbits closer to the spawn areas
 
Joined
May 27, 2024
Messages
10
Thank you for the feedback. Yeah the bot doesn't really track spawns currently, it's pretty reactive right now. Though I could potentially look into making it prioritize kebbits closer to the spawn areas
or prioritize a specific X by X area for each type of kebbit, whichever area has like 3 spawns. For "All kebbits" it can be reactive to the whole area. Just feels very bot-ish when it runs to the other side of the area for a kebbit that there was a few way closer to you
 
cuppa.drink(java);
Joined
Mar 13, 2018
Messages
8,433
Just feels very bot-ish when it runs to the other side of the area for a kebbit that there was a few way closer to you
Tbh this is intentional behavior and is meant to be less "bot like". The bot prioritizes kebbits which are closer but has diminishing chances to go for kebbits further away, the idea to simulate a human not always just clicking the closest kebbit; I think it'd seem bot like to always click the closest.

I might have it overturned though and maybe it should click the closest more often; can look into it
 
Joined
May 27, 2024
Messages
10
Tbh this is intentional behavior and is meant to be less "bot like". The bot prioritizes kebbits which are closer but has diminishing chances to go for kebbits further away, the idea to simulate a human not always just clicking the closest kebbit; I think it'd seem bot like to always click the closest.

I might have it overturned though and maybe it should click the closest more often; can look into it
yeah it just seemed like every 4-5 kebbits or so it would minimap click 20+ tiles to go somewhere else for a few kebbits and back to the original spot. feel like the human behavior is to stay in the same area. Just a thought though. Overwise, wonderful script
 
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