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Cuppa Gauntlet updated to v1.1.0.
- greatly improved the computational efficiency of querying data during the hunllef fight, and also during prep; should require a lot less CPU resources & be smoother
- added an option to drop items (mostly useful for UIM)
- added (optional) DirectInput handling of prayers during prep as well
- fixed (another) issue where the bot would rarely do the outer route with only a sceptre
- fixed (niche) issue where the bot might get confused & leave if it crafts all armor pieces on first rotation but had zero fish
- (hopefully) fixed bug where the bot could get confused looting 2 piles directly next to each other
- some improvements to pathing
Cuppa Gauntlet updated to v1.0.3.
Cuppa Gauntlet updated to v1.0.2.
- added high alching as an option
- bot will drop junk items if on an UIM
- fixed an issue causing loot to not always be tracked
- fixed a rare crash
- bot will now show some info if slow calculations are causing suboptimal performance
- some other tweaks & fixes
Cuppa Gauntlet updated to v1.0.1.
- will only safespot small monsters behind epics if below 65 defense (to avoid wasting time)
- improvements to logic eating before entering the boss room
- tweak how long we keep prayer on during prep (tolerance once danger is "gone")
- a few other small things
Cuppa Gauntlet updated to v1.0.0.
- if we're being attacked by a strong monster while fighting a demi boss, it'll safespot the strong monster on the demi boss
- bot will now eat & equip the correct weapon in the prep room before walking into the fight
- tweaked hunllef tile weightings to avoid tornados even more, better handle 1 tile paths, and avoid stepping onto tiles just spawned
- fixed an issue where it'd (momentarily) try to walk somewhere unwalkable when dropping items
- fixed an issue where drops could be ignored if they were just outside the current room
- fixed a bug calculating how much paddlefish to drop when collecting 4+ grym leafs
- prints more useful logging info
Cuppa Gauntlet [BETA SALE] updated to v0.3.7.
- fixed a number of edge cases where the bot could get stuck/lost while prepping
- fixed an issue where the room can incorrectly be considered not-illuminated
- made it an optional toggle to "disable steel skin/augury/rigour when out of potions"
Cuppa Gauntlet [BETA SALE] updated to v0.3.6.
Cuppa Gauntlet & CorruptGauntlet v0.3.5 & v0.3.6
- fixed an issue where the bot could get stuck swapping scout/current rooms
- fixed an issue with "Steeping through route to our null"
- fixed an issue causing some walking back and forth in the start room
- fixed a bug where the bot would briefly walk out of the room after teleporting
- reworking how the bot decides a room is illuminated
- improved the items required list to be more clear
- minor logging changes
Cuppa Gauntlet [BETA SALE] updated to v0.3.5.

I forget what changed here. See v0.3.6 instead.
Cuppa Gauntlet [BETA SALE] updated to v0.3.4.
- modified the outer route to cut corners & save time
- if the bot is in the lobby & any prayers are on, it'll turn them off
- if the account is a UIM, the bot will stop when the inventory is full
- improved failsafe for avoiding fighting in the outer loop with only a sceptre
Cuppa Gauntlet [BETA SALE] updated to v0.3.3.
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