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Cuppa Guardians of the Rift [LITE] 2.4.3

Guardian of the rift, and the entire galaxy!

  1. Cuppa GuardiansOfTheRift [BETA] v2.0.3 Released!

    CuppaJava
    Cuppa GuardiansOfTheRift [BETA] updated to v2.0.3.
    - removed the "Slider Priority" and "Balanced Every Game" (these options were inherently kind of flawed, such as how "Balanced Every Game", if the score was 55:56 Elemental:Catalytic, would choose Air over Blood. Custom priority list is more clear in it's intentions)
    - added presets for Priority List (Default, Low-Mid Balanced, Catalytic Priority), can add more by request
    - made taking cores optional entirely
    - by default, the bot will now leave the mining area just before the guardians initially open. This is so that the bot is more likely to be ready for the portal spawns. This is also randomized and weighted depending on whether you're in the east/south mine, amount of pouches, etc.
    - changed around NPC contact priority significantly. Will not use NPC contact if the round is mostly complete, will use between games, will not use in lobby area (if it needs runes from the bank, it'll take them into the game and NPC contact near the mine so as to not miss the start of the game)
    - fixed an issue with talisman usage not being prioritized correctly
    - fixed an issue where the bot couldn't detect the hud on very low population worlds (couldn't detect 0/2, 0/4, 0/6 guardian counts)
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