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Monkey Quester updated to v0.4.1.

Changelog​

  • [NEW QUEST!] Added Bone Voyage
    • Only tested once, would appreciate feedback.
  • Added Varrock Museum Finds for kudos (50 kudos of 100 needed for Bone Voyage, museum quiz gives another 28)
    • Only tested once, would appreciate feedback.
  • Fixed transport to Musa Point/Port Sarim in Pirate's Treasure if you've completed Pandemonium
  • Fixed an issue with sheep bones in Sheep Herder by adding them to default inventory.
  • Removed outdated instruction label on the quest selection panel.
  • Fixed issue with inventory management trying to fulfill an inventory item by equipping it if that item was a dependency of the item you were trying to equip. (It wanted to equip gold coins instead of using them to buy staff of air. SMRT)
  • Fixed an issue with free slot ambiguity resulting in the bot not depositing unwanted items if it needed space
Thanks @apple Bots for the inventory management and UI related reports. Thanks @jakub for the Sheep Herder bone issue report. Thanks @cam1daman for the Pirate's Treasure navigation issue report.

Changelog​

  • [See attached picture] Added note for X Marks The Spot and Client of Kourend to explain that the lamp reward is destroyed and can be reclaimed later.
  • [See attached picture] Added between quest break. I think it's normal for a player to take a minute or two to pick their next quest and figure out what to do before starting it. These settings can be changed in Global Settings. Default: Enabled with it going to the bank before a 1-5 minute duration.
  • Removed soft stop for Modern Menu Interface setting. Pathfinder has been updated to support the new interface for mine carts, spirit trees, etc.
Thanks @michael5555 for the collab to fix pathfinder with me. Thanks @party for the push.

Screenshot 2026-02-10 072645.png



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Changelog​

  • Added warnings to all quests that utilize magic-based safe spotting.
  • Fixed bot trying to navigate through the wilderness when talking to some npcs.
Thanks @grizzlemethis for the wilderness navigation bug report.

Known Issues​

  • Potions are still awkward. Make sure you check the "consumable" checkbox when you configure these. Better support hopefully soon.

Changelog​

  • New Quest! Temple of the Eye - GOTR readiness just got a bit easier!
  • New Miniquest! Enter the Abyss
  • UI enhancements - Info panels framework for quests, ability to minimize requirements, cleaned up badge display on the queued quests.
  • Fix loading global inventory to specific quest not updating quantities or the consumable flag for potions.
  • Ardougne Easy Diary - Fixed closing the tutorial popup during fishing trawler
  • Fairy Tale I - Fixed dynamic mortifer item acquisition if you had a custom inventory defined for the quest (oops). Fixed grape purchasing depending on your RFD progress.
  • Fixed potential NPE with attack style determination.
Thanks @saad for helping me test the new quests and the bug reports. Thanks @Babybiceps for the bug reports.

Known Issues​

  • Potions are still awkward. Make sure you check the "consumable" checkbox when you configure these. Better support hopefully soon.

Changelog​

  • Lost Tribe - Fixed repeated dialog with Chef and made it so all 4 NPCs can be spoken with. Added a world hop if Hans isn't where he's supposed to be.
  • Added a soft stop if the user runs out of Chronicle charges. I highly recommend you charge that bad boy with 100 teleport cards ASAP. It's a
    4400262cc9fd431b.svg
    item.
Thanks for the bug reports: @daxmeist and @saad Thanks for the Chronicle messages @apple Bots

Known Issues​

  • Potions are still awkward. Make sure you check the "consumable" checkbox when you configure these. Better support hopefully soon.

Changelog​

  • Graceful is now supported. You will need to re-add it to any existing configuration for it to work though.
  • Merlin's Crystal - Hopefully addressed issues with talking to the npc after fighting Mordred and with a potential endless loop if a knight in the tower targets you when the bot tries to kill the bat for bones.
Thanks for the bug reports: @Murder0t1ca your logs made these possible. I appreciate it.

Known Issues​

  • Potions are still awkward. Make sure you check the "consumable" checkbox when you configure these. Better support hopefully soon.
  • Graceful is broken. Fix coming in 0.2.10, update queued, waiting for Runemate staff approval

Changelog​

  • Fairy Tale I - Bandaid mortifier's items if Runemate's varbit listener is broken (Please ensure you restart runemate and runelite before starting Monkey Quester every time - It will run poorly if anything in Runemate is off).
  • Recruitment Drive - Hopefully fix issue with Sir Tinely trial where he isn't automatically spoken with
  • Below Ice Mountain - Add make all interface for Steak sandwhich to prevent issues if the user has progressed RFD enough to unlock bread chunks
  • Ardougne Easy Diary - Hopefully fix fishing trawler detection when out at sea.
  • Fix issue with picking up required items off the ground if the inventory is full.
Thanks for the bug reports: @saad (Big thanks, 4 issues fixed thanks to your report)@Annoying RuneMate Staff Guy @joemonopoly @flores1995
Monkey Quester updated to v0.2.8.
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