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VisualRM [DEV] 1.4.5

Visual RM - Free version

  1. VisualRM [Beta] v0.0.3 Released!

    tyb51
    VisualRM [Beta] updated to v0.0.3.

    Additions
    • Added bug report button/feature request to the UI.
    • Added new interaction window to the BankWithraw node. You can now create a withdraw preset within VisualRm by hovering the value combobox. This will open a PopUp with a minus button(remove), a plus button(add/save) and between a box in which you can type the preset name. To make a preset load your current in-game inventory and select the items (and associated quantities). Save the preset by typing a name and/or pressing the plus-button to save the preset to the selected presetname.
    • Added a separate is animating condition to the player condition node. This includes a 2-3s or so delay to bridge the idle time in an animation. Be careful to use this in your flow as it will delay the node for 2seconds to see if you started animating again. The is skilling condition uses about the same method but currently has more advanced recognition for woodcutting in RS3. Over time I will add more specific recognition to not need the delay.
    • Added the go-to checkpoint node. This was previously missing causing the checkpoint feature to not be functional
    • Added value box to the chat dialog condition node to differentiate between current conversation. This could be useful for quest bots or bots requiring multiple conversation lines
    • Added Skill Condition node to evaluate skill levels
    • Added shop condition node: check if open, check if contains and check stock
      • Currently broken on oldschool due to client issues
    • Added shop action node: buy sell items
      • Currently broken on oldschool due to client issues
    • Added bank condition to check if bank is open and if bank contains items
    • Added Boolean check to the modulators group. (checks if the selection of Booleans are true/false)
    Adjustments
    • Rename Object interaction to ‘Interaction’
    • Rename Loot -> Ground Object
    • Rename Game entity -> Game Object
    • Enabled collision caching
    • Added spacer to bottom toolbar
    • Adjusted the player condition node to compare the condition to the (non obligated) provided Boolean value. This allows to invert the result for logic purposes in the flow
    • BankWithraw handler will now support all presets 1-10 in RS3.
    • Changed the way nodetypes are handled internally, this could cause unwanted anomalies
    • Moved pause and stop nodes to the start category
    Fixes
    • Fixed coordinate node labels
    • Fixed random pause duration to allow pause durations of more than 300ms
    • Fixed offset of node titles
    Triage likes this.
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