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VisualRM [DEV] 1.4.5

Visual RM - Free version

  1. VisualRM [Beta] v0.2.3 Released!

    tyb51
    VisualRM [Beta] updated to v0.2.3.
    Additions

    • Added ability to detatch the UI from the Runemate client. You can resize and drag the interface anywhere you want and as big as you want without the clutter of the Spectre interface.
    • Added a play pause button in the UI itself
    • Integrated Cloud's Dev Toolkit + SlashnHaxs' Interface explorer with rendering capabilities: available through the DevKit button: (NOTE dysfunctional on botstore as of right now)
    • Unoccupied by player and unoccupied by GO filters in GO query:
      • by player means there is no player within 2 steps of the gameobject: (VERY HEAVY as of now)
      • by GO means there is only one gameobject on that tile
    • Added number of results matching a gameobjects query: useful to test how many gameobjects are there (Hunter wink wink)
    • Added “all of” checkbox in for the coordinate values in the calculation node. (Standard is any of)
    • Added traverse to unoccupied coordinate: a coordinate that does not have any Gameobjects on it. (Currently only gameobjects)
    • Added Player has destination condition. Checks if there is a flag on the map
    • Added support for Varps as well as varbits.
    • SpotAnimId query filter for NPCs and players
    • Added “Query player” condition to the player condition node. This uses a new player query builder on hover. Several options are already available.
    • Added player interaction to the interaction node.

    Adjustments
    • Redesigned the interface to look more sleek.
    • Refined error messages in interface action node
    • Adjusted the interaction node delay multiplier to only fire hen action was successful. This allows to effectively use the delay multiplier without having to sacrifice fluidity
    • Adjusted the timer node to have predefined multipliers. You also won’t have to do any calculation as the value changes from ms -> s -> min -> h as you increase the multiplier.

    Fixes
    • Fixed crash when assigning negative number to timer node
    • Fixed non tradeable item icons not loading on OSRS
    • Fixed IOOB in special interaction
    • Fixed varbit node not loading due to addition of new value field.
    • Fixed Cast magic on inventory item
    • Fixed timer node “after X runtime”.
    Known problems: crash due to overlay
    OmniQ, meulsie and Another User like this.
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