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VisualRM [Beta] updated to v0.1.8.
V1.6-1.8

Additions
  • Enabled resizable canvas (lower bar only)
  • Added removable trackers
  • Added query filters to the special interaction node
  • Added action filters to the queries where they were missing
  • Added multiple selection and queries to Calculation condition. By selecting multiple values or more advances query filters it will check if there is any object that matches the filters and conditions. NOTE: visible for coordinate in OSRS does not work (client issue?)
  • Added VisualRM preset for bank condition.

Adjustments
  • Completely redid the queries, they now popup and are by default enabled. You can disable popups in the inspector tab.
  • Added reachable by web check in calculation condition for coordinate
  • Added multiple selection to the special interaction bar. Usefull for e.g. High alching multiple items.
  • Switched the Use ability condition value field (might give issues when using )
  • Added author field to bot information pane.

Fixes
  • Fixed calculation condition node for Coordinate
  • Fixed saving values for interface conditions
  • Fixed several stackoverflow errors
  • Hopefully fixed a lot of saving problems. Please report if it still occurs
  • Fixed mass variable scramble bug. If you still encounter it, please report!
VisualRM [Beta] updated to v0.1.5.

Additions
  • Banking is now even smarter and more advance then before
    • Added the ability to adjust names in the VisualRm preset to accommodate with e.g. Potions. You can now load the inventory and adjust the names. (This essentially also means the bot will use partial name matching for these items). This was requested by 1337 to use with stamina potions
    • Bank withdraw with VRM preset will now deposit the whole inventory if there are more items that need to be deposited then left behind in the inventory.
    • Bank withdraw and bank deposit nodes now have an option to disable auto bank closing
    • NOTE: Previous saves might be incompatible
Adjustments
  • Fixed inverse inventory conditions
  • Fixed some links between nodes to be incorrect. (When dragging from in to out)
  • Fixed incorrect placement of links on start and checkpoint nodes

Fixes
  • Fixed OSRS Gold tracker
  • Timer condition loading as bank condition
  • NPC condition Has Target now saves/loads
  • Hardcoded way to interact with for MOZ. Just make sure you have the correct ID added to the query list: 2257 or 2260 for RS3 and 3228,3229,32320 for OSRS. (Don’t know for sure which ID it is at which point in your quest line or if it even changes. These values come from cache)
VisualRM [Beta] updated to v0.1.4.
Additions
  • Added hasTarget query to Npc query
  • Added noted, unnoted and stacks queries to ground item query

Adjustments
  • Renamed ID filter in GroundItem Query
  • Added fix for people using bank withdraw with number presets in OSRS
  • Added support for negative number variables
  • Made the bot automatically click an object again when using crystallise via spell book (as action bar is bugged currently)
Fixes
  • Attempt at fixing overflow errors
  • Fixed Number format error if you added a number variable without a value to the interface query
  • Fixed ID query for inventory and ground items
  • Fixed saving of timer nodes
VisualRM [Beta] updated to v0.1.3.

Additions
  • Added delay to crafting action
  • Bot repo: added bots from community members Segfault and 1337Pike and me (Fire runecrafter, Air orb runner, Al kharid warrior killer, Willow power chopper, Artisan workshop bot,…)
  • Added a TimerCondition node: You are now able to adjust your logic to do something after (every) X seconds of runtime. (using checkpoints is recommended)
  • Added a WorldHop node: hop worlds with support for whitelisting and blacklisting worlds
  • Added GE Value >, GE Value <, Quantity > and quantity < to the ground item and inventory item query builders. NOTE Quantity in Inventory stands for quantity of items in the inventory as well as stack size and quantity in GroundItem only looks at stack size/noted amount

Adjustments
  • Bot Repo: updated crystalize acadias bot
  • Bot Repo: updated Portables bot to support chat dialog, selecting the item 2 different materials and min amount of materials needed. (fully functional now)

Fixes
  • Fixed partial name matching for crafting condition -> select item
  • Fixed forced preset in Bank withdraw node
  • Fixed an issue where a keyboard action got loaded as a StartCondition
  • Fixed crash in the bank withdraw node when trying to configure a VisualRM preset.
  • Fixed GoToCheckpoint requiring strings instead of checkpoint variables
VisualRM [Beta] updated to v0.1.2.

Additions:
  • Bot repository [BETA]: online up-to-date repo of available bots for visualRM. If you want to add your bot send me a pm with information and requirements

Adjustments
  • Added notification when trying to add a variable of type number with no integer value

Fixes
  • Fixed very rare error in bank preset representation
  • Multiple other fixes
VisualRM [Beta] updated to v0.1.1.
Additions

  • Added Keyboard action node with actions: press, hold, Type & Enter
  • IMPORTANT: Added a new variable type CHECKPOINT. Instead of using a strings in checkpoints, you will now use checkpoint. Loading of older saved bots should be supported for now. (When loading a new variable will be added).
Adjustments

  • Adjusted shift dropping in OSRS: it will now failcheck if an item is selected and the mouse path generator has been changed to a faster method.

Fixes
  • Fixed Error when loading bots using queries with numbers in it
  • Fixed special interaction node empty field for: Use magic and use magic on for RS3.
  • Fixed crash on selecting Use magic on in the special interaction node in rs3
VisualRM [Beta] updated to v0.1.0.
V0.0.6

Additions
  • Totally revamped the canvas: it is now an infinite canvas for unlimited sized bots. Tho unlimited, it requires less resources then the previous version hopefully solving the issue of the infinite RM spinner on startup for some people.
  • Added a button that shows some canvas options (able to reposition the canvas to fit the content – essentially an overview), and option to show or hide scrollbars. More grid options soon
  • The new UI backend has less memory leaks. You can restart the bot multiple times without RuneMate crashing

Adjustments
  • Improved loading times of bots
  • Far reaching adjustments to the canvas
  • Re implementation of variable updating
  • Other internal changes
Fixes
  • Fixed a gazillion errors
  • Fixed traversal to coordinate (exact)
  • Fixed loss of value for certain comboboxes.
  • Possibly fixed occasional invisible Popups.
VisualRM [Beta] updated to v0.0.5.1.
Fixes
  • Fixed NPE on loading traversal nodes which where saved with empty values
  • Fixed GameObject condition icon
  • Fixed certain comboboxes loosing their value when adding or adjusting a variable
  • Fixed calculation node to actually work with anything else then coordinate
  • Fixed bank condition title
  • Fixed MakeXTask
VisualRM [Beta] updated to v0.0.5.
Additions

  • Close option in bank deposit node
  • Implemented ability to assign a checkpoint as the new starting node. You can do this by checking a checkbox in the “go to checkpoint” node
  • Special interaction: added Use magic on, or Use magic. The bot supports all spellbooks and all spells for RS3 and OSRS.
  • Refactored the interface condition node and implemented the more advanced interface query. (supported filters: text, action, container (but optional automatic container caching), sprites, types, tooltips and content name (e.g. sprite item name). The last 2 always use regex. There are additional filters if you want to specify visible, invisible or grandchild.
  • NOTE: this will break several know bots

Adjustments

  • OSRS: Improved drop speed when shift dropping.( Using an interaction node with drop action)
  • Completely refactored the special interaction node for more readability (labels now adjust depending on the condition
  • RS3: Added a fail-safe for trying to pick up ground items with the “Take” action.

Fixes

  • OSRS: Trackers now should track coins for OSRS
  • Special interaction: made Cast action bar work
  • Fixed label in traversal node for accessory teleport: it said radius before, now it says location (always uses regex)
  • Like
Reactions: segfault
VisualRM [Beta] updated to v0.0.4.
Additions

  • Added close option to Shop action nodes
  • Added within filter to Npc, GameObject and GroundItem query
  • Added Inventory Query
  • OSRS: automatically recognises when to use Shift drop and currently drops all matching items within one node action
  • OSRS: support for the MakeAll interface in the crafting nodes. The crafting condition node now supports the various selection options for this interface and a condition to check if player is currently crafting
  • Added skill and profit trackers

Adjustments
  • Renamed shop action value from Interactable -> item
  • Adjusted the Inventorycondition code to accommodate the new query builder. Please report issues
  • Added Regex/ partial name matching to equipment node
  • Removed animation query filter from game objects
  • Attempted to fix the camera rotations when object is not visible enough on osrs.

Fixes
  • NPE when loading playercondition without value
  • NPE for ChatDialog action and condition
  • IOOB for bankwithdraw
  • Fixed inventory.isFull() which used to invert its result when no Boolean value is assigned
  • Fixed issue with NPE when loadign bots with many nodes.
  • Fixed query values not updating
  • Like
Reactions: prcrstntr
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