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Visual RM - Advanced bot making for you


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VisualRM is a visual scripting node based bot developing framework available only on Runemate. With an easy to learn, hard to master approach, endless possibilities are at your fingertips. Without any prior scripting knowledge you'll be creating YOUR bots in no time.

Features:
  • Integrated online repository for community bots:
    • Browse dozens of bots and download them from within the bot. No need to reload.
    • Create and share your own bots to thousands of other users
  • Integrated developer tools by @Party useful for both creating bots with VRM as well as for seasoned devs developing in code. Developing will also provide an overlay highlighting entities in game.
  • Visual debugging highlighting your logic flow. Easy and accessible problem solving without looking at endless lines of a debug log.
  • Integrated advanced caching solutions for optimal performance.
  • Access to advanced queries for more experienced users.
  • Variable based approach which allows changing values once to effect the whole bot.
  • Local save and loading of your bots in easy to share .json format
  • Multiple mouse path generators and mouse speeds options for your specific needs.
  • Creating bots is as simple as drag, drop, and linking nodes.
  • All round ★★★★★ rating
GETTING STARTED:
  • Join the Atlas bots Discord Server!
  • Have a look at the video tutorial thread:
  • Don't hesitate to DM me on runemate or discord
    • I do not accept requests to create your bot for you.
    • Ask me questions showing you are actively developing you own bot
    • Request for new nodes are aso welcome
FAQ / TIPS AND TRICKS
  • Having to many nodes and the client is lagging out?
    • First try to restart the RM client. A good practice is to try and launch RM only once or twice. Due to some memory issues, a reset of the client is advised to reset the memory usage
    • Secondly (ADVISED!): If running out of memory Increase the memory usage of runemate by editiong the .vmoptions file
      • go to the RM install directory: (e.g. C:\Program Files (x86)\RuneMate)
      • Option the RuneMate.vmoption file with your a texteditor.
      • After the # lines add e.g. -Xmx1024m to set the maximum memory usage to 1024mb. More can be assigned but result may vary
You can also check out our legacy community website:
atlasbots.wixsite.com/visualrm



(Legacy) How does it work?
  • Start by creating a few variable in the designated variable tab. These variables are virtual objects you can give a name of your liking. Each variable is assigned a value and a type. Depending on the type you want to assign e.g. a name, number, ability, etc...
  • By dragging and dropping nodes, each representing predefined game conditions, you can create a logic chain which ultimately results in an action.
  • This way of creating logic is called a LogicTree. Every (logic-)branch consist of several condition statements which eventually grow up to an action-leaf. An ingame example would be:
    • Player animating --false--> Inventory contains Logs --true--> Interaction: Light logs
  • There is no scripting required but VRM provides several levels of complexity which are optional for every developer to use. You can create simple bots with just the name and action of the object, but can develop advanced bots which evaluate internal states of the objects (via queries)

Community bot requests:
VisualRM - bot requests


NOTE: This is the lite version of VRM. This version includes unlimited development time, but is currently restricted to 5h of runtime (unpaused) a month. If you like the bot or would like to support me you can use VisualRM [BOT] for unlimited use at $0.05/h.
Author
tyb51
Downloads
43,309
Views
43,309
First release
Last update
Rating
4.61 star(s) 114 ratings

More resources from tyb51

Latest updates

  1. VisualRM [DEV] v1.4.5 Released!

    VisualRM [DEV] updated to v1.4.5.
  2. VisualRM [DEV] v1.4.4 Released!

    VisualRM [DEV] updated to v1.4.4.
  3. VisualRM [DEV] v1.4.3 Released!

    VisualRM [DEV] updated to v1.4.3.

Latest reviews

Insane, i'm a new botter and this allowed me to make my own bot in an hour.
Kosire below clearly didn't watch the tutorial before reviewing. bot is 10/10 if you have a brain, however, requires you to have a brain which some people don't
All interactions or conditions just had empty drop down menus with no way select any items or values
good, some minor bugs, very versatile
great bot if it was user friendly enough to let you connect nodes without wanting to scream still havent figured it out
Definitely worth using. I was able to create a simple mining bot with the ability to powermine, bank once the amount of gems in the inventory reached a certain amount, return to the proper tile in the event of the bot getting displaced, and interact with the genie random event to get the xp lamps. There is much more you can do with this than what I described, but using tutorials and getting a basic grasp of the system can allow you to make some very basic bots for skilling purposes and evolve it over time.
How would one make a log burning fire making bot. I see that there is an interaction node but it has no output So i cant make a tinderbox use itself on a log.
tyb51
tyb51
Special interaction node --》 use on
Unbearably slow interface, takes a good 20-30 seconds to click or assign anything so in the time it takes to write a basic script you can learn java. Good concept but needs serious updating
i would give it more but i dont quite understand how to make the bot im trying to make if someone could make a camelot teleporting anti ban break handler one for me on online repository would be greatly appreiciated
Will you be adding any Ruins of Camdozaal identifiers? Can't make a bot because none of the items there register in the bot.
tyb51
tyb51
Send me an example of what you mean. I have no experience there
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