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VisualRM [DEV] updated to v1.0.3.
VisualRM [DEV] updated to v1.0.2.
VisualRM [DEV] updated to v1.0.1.

This is the new full release of VRM according to the new pricing model.
This version includes unlimited development time, but is currently restricted to 7h of runtime (unpaused) a week. If you like the bot or would like to support me you can use VisualRM [BOT] for unlimited use at $0.05/h.

Updates:
- Fully functional dev kit with entity exploring, overlay support, listener trackers and more. PS: Dedicated Interface Explorer coming soon.
- Added a timer on top to keep track of your remaining dev time. Hopefully this will give a clear idea on what you can do.
- GameObjectQuery: Added the ability to detect spotAnimation on Gameobjects (often particles)
- Keyboard node: Added the ability to use special values for certain keys (e.g. LEFT,RIGHT,UP,DOWN for arrow keys. Please look at the documentation on visualrm.com). For more special keys, please request me in a pm or on slack.
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Reactions: OverWolf
VisualRM [DEV] updated to v1.0.0.
VisualRM [Beta] updated to v0.2.9.6.
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Reactions: omenSP
VisualRM [Beta] updated to v0.2.9.5.
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Reactions: S h e e n a
VisualRM [Beta] updated to v0.2.9.4.
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Reactions: Dutchprohunt
VisualRM [Beta] updated to v0.2.9.1.
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Reactions: RS Rick
VisualRM [Beta] updated to v0.2.9.
Additions:
  • Added new MLP mousepath generator, this is selected as default but previous save files should be updated to MLP manualy.
  • Added summoning node
Fixes:
  • Fixed the entire player query filters
  • Fixed the timer node
  • Fixed inconsistencies when loading variables
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