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  1. O

    Would this be possible in any sense?

    So T1Call, T2Call all extend some class providing an abstract method called newInstance which creates the specific type of AbstractThing you want for that call type? Is there any other functionality in the T1Call and T2Call classes?
  2. O

    Would this be possible in any sense?

    From this it seems you want more of a factory design pattern i was unsure you wanted this to include the singleton pattern but the code below should show a basic, singleton and lazy singleton factory for how it could be achieved without using class objects and calls to newInstance. /** *...
  3. O

    Resource Dynamic Object Data

    Haha i know i still cycle between it and definition when im refactoring the client Cool didn't know the api already handled it
  4. O

    Resource Dynamic Object Data

    This link contains a dumped text format of what should be most of the dynamic objects in the game as well as the varp information used to select the current local definition http://puu.sh/hYXJm/7210dd60bf.txt Example Format: Abbysal Shortcut Dynamic Object: GameObject{x=3041, y=4811, level=0...
  5. O

    Celestial Livid Farm [Deleted]

    Just dumped them myself In fact if you look through this it should be all the dynamic objects in the game but floor decorations dumped in the same format http://puu.sh/hYXJm/7210dd60bf.txt
  6. O

    Celestial Livid Farm [Deleted]

    Haha, i think that's all the ones you should need but if iv missed an object or you need data for anything else let me know
  7. O

    Celestial Livid Farm [Deleted]

    Use the varp data Patch data Fence Data Produce Pile
  8. O

    Resource Make Rainbow mouse

    Yes its slightly different but the end result is virtually the same
  9. O

    Resource Make Rainbow mouse

    Its still unnecessary CPU usage, not too mention the additional garbage collection time as your creating a lot of color instances. If it was me i would create and cache the array of colors and use the system time to cycle through them, this will stop the stupid amount of objects being created...
  10. O

    Dont ignore all OSRS Randoms

    It shouldn't be decided by static values, this is the sort of thing player sense should be used for giving a different play style for all with slight session adjustments
  11. O

    How do filters work?

    One question i have is since the client supports java 8 and its actually recommended. Why is there a seperate filter, sort and query api, instead of using generic collections classes and let the scripter use the new collections streams api?
  12. O

    Web Renderer/Extender

    Is every walkable tile classed as its own vertex with edges to each reachable surrounding edge, if so how much memory does it use when the web is fully loaded i found it ridiculous when i checked my implementation?
  13. O

    Tutorial Loading and using resources on the bot store

    Firstly your trying to read the image from the stream every time the graphics are rendered, you also never close the stream which can cause memory issues. I've quickly put together a simple image management utility that's something like i would use in a situation with multiple images are being...
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