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Resolved All non teleporting randoms

Author of MaxiBots
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Dec 3, 2013
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7,032
Noticed it with giles but i'm assuming it'll stand for all of the randoms that don't teleport you somewhere.
If an item in the inventory is selected the solver fails because it isn't able to interact with the random correctly.
@Cloud
 
Engineer
Joined
Jul 28, 2013
Messages
2,776
Noticed it with giles but i'm assuming it'll stand for all of the randoms that don't teleport you somewhere.
If an item in the inventory is selected the solver fails because it isn't able to interact with the random correctly.
@Cloud
What's the action to cancel an item interaction?
 
Author of MaxiBots
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Dec 3, 2013
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7,032
Well If getSelectedItem() isn't null, click anywhere. That's pretty much how I handle it except I just have it click the selected item again to deselect it
@Cloud
 
Last edited:
Author of MaxiBots
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Dec 3, 2013
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7,032
@Cloud This thread is probably good to be closed now as random events have now been made optional :p
 
Author of MaxiBots
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Dec 3, 2013
Messages
7,032
This can now be closed but should be considered for other methods or solvers. @Cloud
 
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