Alpha Slayer 0.92

THE Slayer bot.

  1. Aria

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    Aria submitted a new resource:

    Alpha Slayer - THE Slayer bot.

    Read more about this resource...
     
    #1 Aria, Jun 20, 2015
    Last edited by a moderator: Nov 21, 2015
    Noddy, skrall and Dellgenius like this.
  2. kristiaan

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    Now i just need to get those slayer points up! nice release :D can't wait for more slayer masters :D
     
  3. alkimista

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    not starting
     
  4. Hazard

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    Congratulations on release :)
     
  5. kristiaan

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  6. Jesse

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    Finishing blows are for gargoyle's I believe
     
  7. Aria

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    I've found out what was causing the crashes: I misspelled the name of one of the resources.
     
  8. kristiaan

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    Could you please check my previous post mate :)
    I would really like to know, cuz i am slaying like hell to get those 300 points xd i hate slayer xd
    and to know that i need to do it legit atm.... all for you ;D
    --- Double Post Merged, Jun 23, 2015, Original Post Date: Jun 23, 2015 ---
    Maybe you should make video setting up this script bot and explaining everything :) that would be really easy ;)
     
  9. Aria

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    I can confirm that the copy of the bot on the Bot Store is working properly.

    Rings of slaying and Falador Teleports can be anywhere in your bank.
    Finishing blows was already explained.
    --- Double Post Merged, Jun 25, 2015 ---
    [​IMG]

    ayy lmao

    congrats to myself for botting from 50-99 slayer
     
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  10. kristiaan

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    I really thing you should make a video about setting up the bot :p
    I had some issues :p i know that i am stupid, but i also know that there will be others who will have problems :p
     
  11. Derk

    Derk 12 year old normie

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    Can you add support for slayer rings that have been added to a slayer helmet?

    [​IMG]
    [​IMG]
    [​IMG]
    --- Double Post Merged, Jun 26, 2015, Original Post Date: Jun 26, 2015 ---
    And also a bug: http://prntscr.com/7lj3dr
     
  12. Aria

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    Aria updated AlphaSlayer with a new update entry:

    AlphaSlayer v0.2 Released!

    Read the rest of this update entry...
    --- Double Post Merged, Jun 27, 2015, Original Post Date: Jun 27, 2015 ---
    Version 0.2 is live!

    Changelog:

    Kuradal is now available!

    Supported Kuradal tasks:

    Abyssal Demons
    Black Demons
    Dagannoths
    Gargoyles
    Kalphites
    Mithril Dragons
    Mutated Jadinkos
    Nechryaels
    Waterfiends
    Aberrant Spectres
    Aquanites
    Bloodveld
    Blue Dragons
    Dust Devils
    Fire Giants
    Grotworms
    Hellhounds
    Airuts
    Dark Beasts
    Greater Demons
    Iron Dragons
    Steel Dragons

    More tasks will be added in the next few days. When deciding which area to do a task at, the bot will prefer the Slayer Tower, then Kuradal's Dungeon, then other areas.
    Support for prayer settings has been added. There is a default quick prayer setting you can use that just toggles on/off quick prayers.
    Some changes to bot's internal logic were made. Switching from IDs to names drastically improves maintainability of the bot.
    Super antifires/antifires are now supported. They are necessary for dragon tasks, unless you want to kill baby dragons or reduce dps with a shield.
     
    Derk likes this.
  13. Velozity

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    Code (Text):
    1.  
    2. java.lang.NullPointerException
    3.     at java.util.Hashtable.put(Unknown Source)
    4.     at java.util.Properties.setProperty(Unknown Source)
    5.     at com.runemate.game.api.hybrid.util.io.ManagedProperties.setProperty(kic:141)
    6.     at Slayer.Controller.savePotionSettings(Controller.java:1054)
    7.     at Slayer.Controller.saveSettings(Controller.java:1250)
    8.     at Slayer.Controller.access$000(Controller.java:46)
    9.     at Slayer.Controller$1.handle(Controller.java:237)
    10.     at Slayer.Controller$1.handle(Controller.java:234)
    11.     at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(Unknown Source)
    12.     at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(Unknown Source)
    13.     at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(Unknown Source)
    14.     at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(Unknown Source)
    15.     at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source)
    16.     at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source)
    17.     at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source)
    18.     at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source)
    19.     at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source)
    20.     at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source)
    21.     at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source)
    22.     at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source)
    23.     at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source)
    24.     at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source)
    25.     at com.sun.javafx.event.EventUtil.fireEventImpl(Unknown Source)
    26.     at com.sun.javafx.event.EventUtil.fireEvent(Unknown Source)
    27.     at javafx.event.Event.fireEvent(Unknown Source)
    28.     at javafx.scene.Node.fireEvent(Unknown Source)
    29.     at javafx.scene.control.Button.fire(Unknown Source)
    30.     at com.sun.javafx.scene.control.behavior.ButtonBehavior.mouseReleased(Unknown Source)
    31.     at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(Unknown Source)
    32.     at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(Unknown Source)
    33.     at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(Unknown Source)
    34.     at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(Unknown Source)
    35.     at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(Unknown Source)
    36.     at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(Unknown Source)
    37.     at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(Unknown Source)
    38.     at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source)
    39.     at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source)
    40.     at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source)
    41.     at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source)
    42.     at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source)
    43.     at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source)
    44.     at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source)
    45.     at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source)
    46.     at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source)
    47.     at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source)
    48.     at com.sun.javafx.event.EventUtil.fireEventImpl(Unknown Source)
    49.     at com.sun.javafx.event.EventUtil.fireEvent(Unknown Source)
    50.     at javafx.event.Event.fireEvent(Unknown Source)
    51.     at javafx.scene.Scene$MouseHandler.process(Unknown Source)
    52.     at javafx.scene.Scene$MouseHandler.access$1500(Unknown Source)
    53.     at javafx.scene.Scene.impl_processMouseEvent(Unknown Source)
    54.     at javafx.scene.Scene$ScenePeerListener.mouseEvent(Unknown Source)
    55.     at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(Unknown Source)
    56.     at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(Unknown Source)
    57.     at java.security.AccessController.doPrivileged(Native Method)
    58.     at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$350(Unknown Source)
    59.     at com.sun.javafx.tk.quantum.GlassViewEventHandler$$Lambda$404/856459759.get(Unknown Source)
    60.     at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(Unknown Source)
    61.     at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(Unknown Source)
    62.     at com.sun.glass.ui.View.handleMouseEvent(Unknown Source)
    63.     at com.sun.glass.ui.View.notifyMouse(Unknown Source)
    64.     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
    65.     at com.sun.glass.ui.win.WinApplication.lambda$null$145(Unknown Source)
    66.     at com.sun.glass.ui.win.WinApplication$$Lambda$43/1662507378.run(Unknown Source)
    67.     at java.lang.Thread.run(Unknown Source)
    Could you tell me why theres something wrong with the slayer task tab in english? :^)
     
  14. Aria

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    You left a textfield(s) empty.

    In retrospect, that error message isn't very useful, it was meant for end users with programming experience like @Bertrand.
     
    Derk likes this.
  15. Velozity

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    but if i dont want to bring any pots, what do I do then?
     
  16. Aria

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    I've added a "None" setting for prayer and potion setups which will be added tonight, along with the Monastery of Ascension and maybe Adamant Dragons.
     
  17. Velozity

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    Oh okay, well I'll give it a try with some super sets then I suppose, will it withdraw leftover pots from old trips or just leave potions like 1-3 doses?
     
  18. Aria

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    It will only withdraw full potions.
     
  19. Velozity

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    Okay so I filled in every tab and still get the error, do you mind pming me your skype?
     
  20. Jesse

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    how do I get it to work in slayer tower? your other bot works great the only thing Is it breaksdown at getting the reward and just spam clicks markus

    @Aria
     

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