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Alpha Slayer [Deleted]

Discussion in 'Bot Support & Feedback' started by Aria, Jun 20, 2015.

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  1. Aria

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    What do you have in the "Don't Loot" textfield?

    What do you have in the "Always Loot" textfield?

    You need to have the loot amount textfield filled out.
     
  2. Tikas

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    Always loot is empty. I haven't written anything in it.
     
  3. alkimista

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    nothing
     
  4. Aria

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    That's strange, both of those textfields are empty in my settings. Try putting item names in them.
     
  5. alkimista

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    yes, if u put random names it start to work,
    i have a request, can u add also a option that if the task is not supported the script bot only stop instead using points?
     
  6. Derk

    Derk 12 year old normie

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    You need to fill out every single textfield to make it work. Even if you don't want to use a certain option, still fill it out (For example put 0 food if you don't want to use food, don't leave the field empty).
     
  7. kristiaan

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    Still support video tutorial :D
     
  8. alkimista

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    home teleport to polin not working, stil teleport to falador then poli
    --- Double Post Merged, Jul 13, 2015, Original Post Date: Jul 13, 2015 ---
    basilisk task it does not click on pass the barrer button, and if u do it manually it teleport to falador
     
  9. Aria

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    You need to finish the Sumona miniquest where you kill the minibosses, the reason the bot teleports you to Falador is because you're in an instanced area for the boss fight.
     
  10. alkimista

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    yep basilisk task was that, still the bug of house falador teleports

    black demon need 70 agility shortcut, maybe u could use instead the brimhaven groups
     
    #90 alkimista, Jul 13, 2015
    Last edited: Jul 13, 2015
  11. Aria

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    An update has been pushed.

    -Morvran has been added. Do note I've only tested using him for a couple hours.
    -The bot will now bank in Priffddinas if you are using Morvran. A Falador teleport tab is still required for teleporting in emergencies.
    -Muspahs are now supported.
    -A bug with finishing blows has been fixed.
    --- Double Post Merged, Jul 14, 2015, Original Post Date: Jul 14, 2015 ---
    An update will be pushed later tonight.

    -Ability usage is now more efficient for players using Revolution. Users should have the basic abilities they want to use in the first few slots of the action bar (check out the Revolution article on RS wiki for sample setups) followed by ultimate and threshold abilities. Do not have abilities you don't want to use on your action bar, though you can have non-ability skills (i.e. high alchemy) on it.
    -A bug with pathfinding for Adamant, Iron, and Steel dragons has been fixed.
    -A bug when using super antifire potions and overloads together has been fixed.
    -If you do not have 70 agility, the bot will now kill black demons in Brimhaven.
    -Shadow creatures are now supported.
    -Ability bar switching has been implemented.

    @Dibes
    @alkimista
     
    #91 Aria, Jul 14, 2015
    Last edited: Jul 14, 2015
  12. alkimista

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    thank you, what about the polin house teleport bug?
     
  13. Aria

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    You need to set your house settings to spawn you outside of the house.
     
  14. alkimista

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    yep, was that :D
    add it on first page :)

    great job, starting a long run to see if there are more problems.

    also a small thing, if u have time add red dragons to task on brimhaven, thanks :)
     
  15. Aria

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    I don't plan to add red dragons since there are too many bots there to compete against.
     
  16. kristiaan

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    You really should make a setup video... I tried running it several times, and i always end up with errors...
    java.lang.NullPointerException
    at java.util.Hashtable.put(Unknown Source)
    at java.util.Properties.setProperty(Unknown Source)
    at com.runemate.game.api.hybrid.util.io.ManagedProperties.setProperty(mzb:29)
    at Slayer.Controller.saveLootSettings(Controller.java:1191)
    at Slayer.Controller.saveSettings(Controller.java:1309)
    at Slayer.Controller.startScript(Controller.java:981)
    at Slayer.Controller.lambda$getStartButtonAction$76(Controller.java:989)
    at Slayer.Controller$$Lambda$723/792522823.handle(Unknown Source)
    at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(Unknown Source)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(Unknown Source)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(Unknown Source)
    at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(Unknown Source)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source)
    at com.sun.javafx.event.EventUtil.fireEventImpl(Unknown Source)
    at com.sun.javafx.event.EventUtil.fireEvent(Unknown Source)
    at javafx.event.Event.fireEvent(Unknown Source)
    at javafx.scene.Node.fireEvent(Unknown Source)
    at javafx.scene.control.Button.fire(Unknown Source)
    at com.sun.javafx.scene.control.behavior.ButtonBehavior.mouseReleased(Unknown Source)
    at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(Unknown Source)
    at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(Unknown Source)
    at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(Unknown Source)
    at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(Unknown Source)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(Unknown Source)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(Unknown Source)
    at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(Unknown Source)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source)
    at com.sun.javafx.event.EventUtil.fireEventImpl(Unknown Source)
    at com.sun.javafx.event.EventUtil.fireEvent(Unknown Source)
    at javafx.event.Event.fireEvent(Unknown Source)
    at javafx.scene.Scene$MouseHandler.process(Unknown Source)
    at javafx.scene.Scene$MouseHandler.access$1500(Unknown Source)
    at javafx.scene.Scene.impl_processMouseEvent(Unknown Source)
    at javafx.scene.Scene$ScenePeerListener.mouseEvent(Unknown Source)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(Unknown Source)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$350(Unknown Source)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$$Lambda$245/184904137.get(Unknown Source)
    at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(Unknown Source)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(Unknown Source)
    at com.sun.glass.ui.View.handleMouseEvent(Unknown Source)
    at com.sun.glass.ui.View.notifyMouse(Unknown Source)
    at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
    at com.sun.glass.ui.win.WinApplication.lambda$null$145(Unknown Source)
    at com.sun.glass.ui.win.WinApplication$$Lambda$43/927418822.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
     
  17. Derk

    Derk 12 year old normie

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    Read OP, you need to fill out every text field even though you don't want to use it.
     
  18. kristiaan

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    lol type out with what? xd are you on skype? :p
     
  19. Derk

    Derk 12 year old normie

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    Nop, you have to fill out empty textfields such as 'eat at x hp' even though you don't plan to use it. Assign the none option to prayer and potions in the task setup if you don't want to use potions or prayer, etc etc.
     
  20. Aria

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    Update will be pushed tonight that should fix those problems.

    Also, GWD and Elf tasks are now supported.
     
    kristiaan likes this.
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