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Butler vs Vorkath

Joined
Dec 11, 2025
Messages
12
Overall a great script, but I'm having an issue with this bot. It dies about 1 out of 3 times, due to potting or changing prayers while there is a fireball incoming. Essentially it just stands still and gets KO'ed from time to time. Is this possible to fix somehow? Avoiding fireball should be priority number one..
 
Joined
Oct 31, 2021
Messages
48
Overall a great script, but I'm having an issue with this bot. It dies about 1 out of 3 times, due to potting or changing prayers while there is a fireball incoming. Essentially it just stands still and gets KO'ed from time to time. Is this possible to fix somehow? Avoiding fireball should be priority number one..
Hey! Thanks for letting me know, I already have systems in place where all actions are immediately aborted when a fireball is detected. Perhaps the system is not as robust as I thought. I will fix it and update the bot asap.

I have an update queued for death walking and some other tweaks, this fix will be live in the next version or the one after that. Depends if it gets approved today or not.
 
Joined
Dec 11, 2025
Messages
12
Thanks for the quick reply and the update! Death walk would be awesome. Also, the acid is not perfect either. Sometimes it starts moving too slow to avoid the first acid - I think it's due to switching from run to walk before taking the first step. I think it might be fixed if it just stays at walk the whole fight.
 
Joined
Oct 31, 2021
Messages
48
Thanks for the quick reply and the update! Death walk would be awesome. Also, the acid is not perfect either. Sometimes it starts moving too slow to avoid the first acid - I think it's due to switching from run to walk before taking the first step. I think it might be fixed if it just stays at walk the whole fight.
No problem, I will have a look at the fireball handling tomorrow morning and push an update.

Issue with acid is that client doesn't know where the acid is before the gameobject has spawned, by the time we know it's location we've already taken damage from it. My best effort has been to move randomly by 1 tile to avoid the one spawning at your feet. If not using DI you could get hit twice potentially.

Sometimes the walk toggle does overlap a bit but it's not the root cause.
 
Joined
Dec 11, 2025
Messages
12
No problem, I will have a look at the fireball handling tomorrow morning and push an update.

Issue with acid is that client doesn't know where the acid is before the gameobject has spawned, by the time we know it's location we've already taken damage from it. My best effort has been to move randomly by 1 tile to avoid the one spawning at your feet. If not using DI you could get hit twice potentially.

Sometimes the walk toggle does overlap a bit but it's not the root cause.
Okay, I understand how it's a complicated mechanic to avoid completely. Btw, on ranged it dies on acid every single time - I've lowered all graphic settings and it's running steady on 60 fps - curious if I'm the only one experiencing this?
 
Joined
Oct 31, 2021
Messages
48
Okay, I understand how it's a complicated mechanic to avoid completely. Btw, on ranged it dies on acid every single time - I've lowered all graphic settings and it's running steady on 60 fps - curious if I'm the only one experiencing this?
Sounds like there is an issue, what weapon are you using? And do you have DI enabled? If you send logs I can investigate.

If the bot just stands still it's an issue with a new client update which is resolved in the pending update.
 
Joined
Dec 11, 2025
Messages
12
I'm using drahon hunter crossbow, with DI enabled. I could send you logs, but I'm not sure how. Could you give me a quick step by step?
 
Joined
Oct 31, 2021
Messages
48
Thanks for responding. Sure! Here you go:

I have discovered some issues which have been fixed, the update is pending. But I'll gladly check if you have some other issues potentially.
 
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