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Resolved Configuration / Customisation

Joined
Nov 18, 2018
Messages
4
I'm looking to find some insight or to be pointed in the direction of some resources on how we provide customisation / configuration of our Bots in RuneMate. I've done a bit of searching and read my fare share of stickies to get going but can't seem to find the info.

I'm looking to provide, for example - the ability for a user to choose a runtime range of their bot i.e. limiting the bot to run for 20 minutes. I've noticed other bots have an extensive customisation screen available once you have the bot attached to an instance. I'm just looking to tap into this feature :)

Cheers in advance!
 
RuneMate Staff
Joined
Oct 2, 2015
Messages
3,235
There isn't a feature like what you describe available in the client itself.

Runtime limits, break schedulers etc. are implemented through the individual bots themselves. It is up to the Bot Authors whether they implement them or not.
 
Joined
Nov 18, 2018
Messages
4
Sorry I didn't explain myself properly, I understand the bot author must implement features such as runtime limits etc. What I'm looking for is how to interact with the 'configuration' system within RuneMate.

For example, once you press Play on the 'Cow Lover' bot within RuneMate, a configuration screen is displayed within RuneMate for the user.
How do you provide such a configuration screen?
 
RuneMate Staff
Joined
Oct 2, 2015
Messages
3,235
Sorry I didn't explain myself properly, I understand the bot author must implement features such as runtime limits etc. What I'm looking for is how to interact with the 'configuration' system within RuneMate.

For example, once you press Play on the 'Cow Lover' bot within RuneMate, a configuration screen is displayed within RuneMate for the user.
How do you provide such a configuration screen?

Ah so you're talking about implementing a user interface, UI? Something like this that lets you control settings, view experience trackers etc?

upload_2018-12-1_16-57-52.png


Join the RuneMate Slack channel and discuss this in the #development channel. Someone there will be able to point you in the right direction
 
Joined
Nov 18, 2018
Messages
4
Ahhh, yes that is exactly what I was after. I've seen tutorial threads relating to UI in RuneMate. My brain didn't associate haha. I didn't have much luck in the dev channel previously. But I'll give it another shot.

In any case correct terminology was all I needed here. Thanks a bunch.
 
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