RuneMate will permanently shut down on August 7, 2026
due to events outside our control. You can continue using RuneMate until this date after which it will no longer be available. Thank you to everyone that contributed to RuneMate's success and to the community for the opportunity to serve you all these years.
Learn about RuneMate Vault and how its zero knowledge local encryption already protects your sensitive information.
Edit or delete your RuneMate account from your Account Settings.
All account upgrade subscriptions have been cancelled. No action required.
I'm trying to figure out how to use the developer tool to get the animation IDs on Tormented Demons for a prayer switcher. Could anyone tell me how to do this? Thanks!
It will be under the NPC tab. Usually, if not all the time, the closest NPC will be ontop of the list. Expand the tab and you'll find its animation id in there somewhere.
It will be under the NPC tab. Usually, if not all the time, the closest NPC will be ontop of the list. Expand the tab and you'll find its animation id in there somewhere.
Tormented demons have three different attack animations. How could I get multiple ones? There's a ranged attack, a mage attack, and a magic special attack that is an aoe hit.
Tormented demons have three different attack animations. How could I get multiple ones? There's a ranged attack, a mage attack, and a magic special attack that is an aoe hit.
I would recommend you make a simple bot that prints out the animation ID of the nearest tormented demon every 100ms or so. It'll be much easier than trying to fiddle with the dev tool while you're getting attacked.
I would recommend you make a simple bot that prints out the animation ID of the nearest tormented demon every 100ms or so. It'll be much easier than trying to fiddle with the dev tool while you're getting attacked.
Looping bot
In start, set loop delay to whatever
On loop do thoa: Npc whatever = Npcs.newQuery.names("NPCNAME").Results.nearest
System.Out.println(whatever.getAnimationId())
It'll be like that. I'm on mobile ATM hmu if you can't figure it out based on that
Add null check for the NPC query result before the print