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(FREE) MaxiHomes

Joined
Jul 24, 2024
Messages
3
Love this bot so far, but I’ve already found two issues.
First, it got stuck in Jeff’s house twice on the right side of the bed, endlessly clicking on the ground.
Second is more of a QoL suggestion — instead of teleporting inside the POH, it could teleport outside instead to save time.
 
Author of MaxiBots
Joined
Dec 3, 2013
Messages
7,326
Love this bot so far, but I’ve already found two issues.
First, it got stuck in Jeff’s house twice on the right side of the bed, endlessly clicking on the ground.
Second is more of a QoL suggestion — instead of teleporting inside the POH, it could teleport outside instead to save time.
Can you send the log file for the jeff issue?
It should have already been teleporting outside as needed but maybe it got lost at some point. Looks like when casting teleport to house it uses outside but with tabs it just uses break so if your settings say to enter your house by default it will be entering. Pretty sure there's an inside/outside action on the tab. If so i'll switch to that
 
Joined
Jul 24, 2024
Messages
3
Can you send the log file for the jeff issue?
It should have already been teleporting outside as needed but maybe it got lost at some point. Looks like when casting teleport to house it uses outside but with tabs it just uses break so if your settings say to enter your house by default it will be entering. Pretty sure there's an inside/outside action on the tab. If so i'll switch to that
 

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  • Jeff.txt
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Author of MaxiBots
Joined
Dec 3, 2013
Messages
7,326
Love this bot so far, but I’ve already found two issues.
First, it got stuck in Jeff’s house twice on the right side of the bed, endlessly clicking on the ground.
Second is more of a QoL suggestion — instead of teleporting inside the POH, it could teleport outside instead to save time.
Okay so i can't seem to reproduce the issue at jeffs. What's happening here is clicking the tile below the bed is failing for some reason so it falls back to using the walker to get there. The walker generates a path correctly but just clicks the current tile for some reason. Neither of these things are an issue with the bot itself.

Another user experienced a different walking issue today as well and i'm thinking both cases might be related to the last runemate update that added something to the way stepping is handled. I added support for it just the other day and now stepping issues are popping up so it could be related. I'm releasing an update soon to remove the use of the new stepping option, see if that stops these issues. I'll also look at updating the POH teleport actions in this update
 
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