baddest man on earth Ass Kicker Joined Nov 26, 2014 Messages 616 Aug 20, 2015 Thread Author #1 What's the best way to make sure a bot doesn't get stuck at a closed door while using a web walking path?
What's the best way to make sure a bot doesn't get stuck at a closed door while using a web walking path?
derk 12 year old normie Joined Jan 8, 2015 Messages 2,768 Aug 20, 2015 #2 I filter on position of the door and on action. If action Open is available, open door. If option Close is available, move on. There's probably better ways to deal with it that I don't know of though.
I filter on position of the door and on action. If action Open is available, open door. If option Close is available, move on. There's probably better ways to deal with it that I don't know of though.
qosmiof2 I've been called a god before. Joined Aug 5, 2014 Messages 3,212 Aug 20, 2015 #3 Supreme Leader said: What's the best way to make sure a bot doesn't get stuck at a closed door while using a web walking path? Click to expand... Walk, if the message "You can't reach that" appears, check for doors, if close and action open is avaliable, interact and open. Continue with walking.
Supreme Leader said: What's the best way to make sure a bot doesn't get stuck at a closed door while using a web walking path? Click to expand... Walk, if the message "You can't reach that" appears, check for doors, if close and action open is avaliable, interact and open. Continue with walking.
defeat3d Conelander Joined Oct 30, 2014 Messages 3,610 Sep 6, 2015 #4 Bertrand said: I filter on position of the door and on action. If action Open is available, open door. If option Close is available, move on. There's probably better ways to deal with it that I don't know of though. Click to expand... Qosmiof2 said: Walk, if the message "You can't reach that" appears, check for doors, if close and action open is avaliable, interact and open. Continue with walking. Click to expand... He's asking about web walking boys... You just add the door as a BasicObjectVertex.
Bertrand said: I filter on position of the door and on action. If action Open is available, open door. If option Close is available, move on. There's probably better ways to deal with it that I don't know of though. Click to expand... Qosmiof2 said: Walk, if the message "You can't reach that" appears, check for doors, if close and action open is avaliable, interact and open. Continue with walking. Click to expand... He's asking about web walking boys... You just add the door as a BasicObjectVertex.