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Question How to walk efficiently?

Joined
Aug 7, 2015
Messages
28
So i use walking like this i know this is a wrong way of using it, still it gets me where i want but it wastes some time. It use vey large steps no matter that there is lots of coordinates given and it keeps walking back like this:
Good way: from A to point E
How it walks for me: A-B-C-B-C-D-C-D-E




if (Inventory.contains("Pure essence")) {
PredefinedPath toruins = PredefinedPath.create(new Coordinate(3347, 3239, 0), new Coordinate(3347, 3237, 0), new Coordinate(3345, 3236, 0), new Coordinate(3343, 3234, 0), new Coordinate(3341, 3233, 0), new Coordinate(3338, 3233, 0), new Coordinate(3335, 3233, 0), new Coordinate(3333, 3233, 0), new Coordinate(3330, 3233, 0), new Coordinate(3327, 3233, 0), new Coordinate(3325, 3233, 0), new Coordinate(3322, 3233, 0), new Coordinate(3319, 3234, 0), new Coordinate(3316, 3237, 0), new Coordinate(3314, 3240, 0), new Coordinate(3312, 3242, 0), new Coordinate(3312, 3245, 0), new Coordinate(3312, 3247, 0), new Coordinate(3311, 3249, 0));

toruins.step(true);
}
 
Joined
Dec 10, 2014
Messages
3,332
So i use walking like this i know this is a wrong way of using it, still it gets me where i want but it wastes some time. It use vey large steps no matter that there is lots of coordinates given and it keeps walking back like this:
Good way: from A to point E
How it walks for me: A-B-C-B-C-D-C-D-E




if (Inventory.contains("Pure essence")) {
PredefinedPath toruins = PredefinedPath.create(new Coordinate(3347, 3239, 0), new Coordinate(3347, 3237, 0), new Coordinate(3345, 3236, 0), new Coordinate(3343, 3234, 0), new Coordinate(3341, 3233, 0), new Coordinate(3338, 3233, 0), new Coordinate(3335, 3233, 0), new Coordinate(3333, 3233, 0), new Coordinate(3330, 3233, 0), new Coordinate(3327, 3233, 0), new Coordinate(3325, 3233, 0), new Coordinate(3322, 3233, 0), new Coordinate(3319, 3234, 0), new Coordinate(3316, 3237, 0), new Coordinate(3314, 3240, 0), new Coordinate(3312, 3242, 0), new Coordinate(3312, 3245, 0), new Coordinate(3312, 3247, 0), new Coordinate(3311, 3249, 0));

toruins.step(true);
}
How did you get the coordinates you used for the paths?
 
Engineer
Joined
Jul 28, 2013
Messages
2,776
It should be using the best available coordinate. That means that it will use the coordinate that is both reachable and furthest away while still being on the minimap.
 
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