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Bug i can't start any bot please look here.

BlueShinobi
Joined
Jun 10, 2016
Messages
2
[Debug] RuneMate Version: 2.2.4
[Debug] Java Version: 8u92 x86 (Oracle Corporation)
[Debug] Operating System: Windows 10 x64
java.util.prefs.WindowsPreferences <init>
WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.
Attempting to start official client. If it does not open shortly please do so manually.
Checking for a new game instance every second for two minutes or until one is found.
Found a new game instance after 6 seconds.
Failed to bind to the game client because of a IOException
java.io.IOException: Access is denied
at sun.tools.attach.WindowsVirtualMachine.openProcess(Native Method)
at sun.tools.attach.WindowsVirtualMachine.<init>(me:59)
at sun.tools.attach.WindowsAttachProvider.attachVirtualMachine(jk:153)
at com.sun.tools.attach.spi.AttachProvider.attachVirtualMachine(ik:43)
at com.sun.tools.attach.VirtualMachine.attach(th:96)
at nul.iiIIiIiIIIiI.long(gic:42)
at nul.IIiiiIiiiiIi.run(cac:257)
 

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BlueShinobi
Joined
Jun 10, 2016
Messages
2
 
yes i fixed it i will share how i solve it.

go to the JagexLauncher.exe and runemate.exe and do this for both of them (right click and go to Compatibility and give it run as admin and compatibility mode for windows 8) and you are done have a nice day *_^

fixed.png
 
Last edited:
Engineer
Joined
Jul 28, 2013
Messages
2,777
Code:
private static double getPitchRelativeTo(Locatable center, Locatable target) {
    return -0.0204 * Distance.between(center, target) + 0.244;
}

As you can see, it tends to favor a low pitch and when things are far away, the pitch it'll calculate could become < 0 which would make it immediately return false, or it could simply be unreachably low in which case it wouldn't return for several seconds..
 
Author of MaxiBots
Joined
Dec 3, 2013
Messages
6,703
Code:
private static double getPitchRelativeTo(Locatable center, Locatable target) {
    return -0.0204 * Distance.between(center, target) + 0.244;
}

As you can see, it tends to favor a low pitch and when things are far away, the pitch it'll calculate could become < 0 which would make it immediately return false, or it could simply be unreachably low in which case it wouldn't return for several seconds..
Reporting as spam
 
Mod Automation
Joined
Jul 26, 2013
Messages
2,993
Code:
private static double getPitchRelativeTo(Locatable center, Locatable target) {
    return -0.0204 * Distance.between(center, target) + 0.244;
}

As you can see, it tends to favor a low pitch and when things are far away, the pitch it'll calculate could become < 0 which would make it immediately return false, or it could simply be unreachably low in which case it wouldn't return for several seconds..


Wtf?


Sent from my iPhone using Tapatalk
 
Χ Ξ Σ
Joined
Apr 15, 2016
Messages
379
Code:
private static double getPitchRelativeTo(Locatable center, Locatable target) {
    return -0.0204 * Distance.between(center, target) + 0.244;
}

As you can see, it tends to favor a low pitch and when things are far away, the pitch it'll calculate could become < 0 which would make it immediately return false, or it could simply be unreachably low in which case it wouldn't return for several seconds..

Calculated using linear regression on a data-set that must have been very fucked up looking back on it. Hmm how to approach this...

I think you're in the wrong thread m9.

Might have been intended to be posted here Bug - Camera.concurrentlyTurnTo(Locateable a) Broken?
 
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