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The reasoning it's not there is because most gameobjects aren't reachable in the sense that you can't step on them. When that happens you can use Area.getSurroundingCoordinates and then check if any of those are in a List of the reachable coordinates.
Ah, we should change it to .isStepable then lol, I thought reachable would mean you can reach out to grab it/reach it, but I see the instances where it doesn't make sense that way as well. So its fine
Why not just add to Locatable:
isReachable() -> can stand on the Locatable's position
isSurroundingsReachable() -> can stand on surrounding coordinates. (getArea().getSurroundingCoordinates().stream().anyMatch(Coordinate::isReachable))