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KOR Prifddinas Chop Planker

Joined
Aug 13, 2021
Messages
248
lilstanky submitted a new resource:

KOR Prifddinas Chop Planker - Chops and turns logs into planks

runemate-banner


Get them planks

Features:
- Auto equip best pickaxe possible in bank
- Choose between planks to make

Requirements:
- Have Direct Input enabled in your Runemate settings

TO-DO:
- Plank sack support

Read more about this resource...
 
Last edited by a moderator:
Joined
Apr 13, 2019
Messages
7
Tried running this for both teak and mahog, but it would just run to the teak trees and afk, not even chopping. Rune axe is equipped and cash for making planks in my inv
Code:
21:49:21 [INFO ] [            RuneMate] You can join Noble Discord to find out more information - <a href="https://discord.gg/fX5byan2mJ">Click here</a>
21:49:21 [DEBUG] [GameEventControllerImpl] Login Handler has been activated!
21:49:21 [DEBUG] [    OSRSLoginHandler] You were disconnected from the server. Clicking ok and logging back in.
21:49:21 [DEBUG] [    OSRSLoginHandler] Pressing Existing User
21:49:21 [DEBUG] [    OSRSLoginHandler] Entering password
21:49:23 [DEBUG] [    OSRSLoginHandler] Logging in
21:49:32 [TRACE] [       GrandExchange] Looking up item 6332 using CACHE
21:49:32 [TRACE] [       GrandExchange] Looking up item 6332 using OFFICIAL
21:49:32 [TRACE] [       GrandExchange] Found item 6332
21:49:32 [DEBUG] [        BreakingLoop] Grand Exchange item data is not valid for item ID: 6332
21:49:32 [DEBUG] [        BreakingLoop] Loot or Grand Exchange item data not found.
21:49:33 [DEBUG] [GameEventControllerImpl] Interface Closer - Play Button has been activated!
21:49:33 [DEBUG] [     InterfaceCloser] Clicking the unwanted component "Play Button"
21:49:35 [DEBUG] [          TeakPlanks] Traversal chop
21:49:35 [DEBUG] [             WebPath] Next step is BasicVertex(position=Coordinate(3309, 6122, 0)), #10 in the path at distance 9.0
21:49:36 [DEBUG] [             WebPath] Updating last successful index to 9
21:49:36 [DEBUG] [          TeakPlanks] Traversal chop
21:49:36 [TRACE] [                Path] Using step distance threshold of 9.321130572483645
21:49:36 [DEBUG] [             WebPath] Next step is BasicVertex(position=Coordinate(3309, 6122, 0)), #10 in the path at distance 5.0
21:49:36 [DEBUG] [             WebPath] Updating last successful index to 9
21:49:36 [DEBUG] [          TeakPlanks] Traversal chop
21:49:37 [TRACE] [                Path] Using step distance threshold of 9.321130572483645
21:49:37 [DEBUG] [             WebPath] Next step is BasicVertex(position=Coordinate(3310, 6123, 0)), #6 in the path at distance 5.0
21:49:37 [DEBUG] [             WebPath] Updating last successful index to 5
21:49:37 [DEBUG] [          TeakPlanks] Traversal chop
21:49:37 [TRACE] [                Path] Using step distance threshold of 9.321130572483645
21:49:37 [DEBUG] [             WebPath] Next step is BasicVertex(position=Coordinate(3309, 6122, 0)), #3 in the path at distance 2.0
21:49:37 [DEBUG] [             WebPath] Updating last successful index to 2
21:49:37 [DEBUG] [          TeakPlanks] Traversal chop
21:49:37 [DEBUG] [          TeakPlanks] Chop
21:49:38 [DEBUG] [          TeakPlanks] Chop
21:49:38 [DEBUG] [          TeakPlanks] Chop
21:49:38 [DEBUG] [          TeakPlanks] Chop
21:49:39 [DEBUG] [          TeakPlanks] Chop
21:49:39 [DEBUG] [          TeakPlanks] Chop
21:49:39 [DEBUG] [          TeakPlanks] Chop
21:49:40 [DEBUG] [          TeakPlanks] Chop
21:49:40 [DEBUG] [          TeakPlanks] Chop
21:49:40 [DEBUG] [          TeakPlanks] Chop
21:49:41 [DEBUG] [          TeakPlanks] Chop
21:49:41 [DEBUG] [          TeakPlanks] Chop
21:49:41 [DEBUG] [          TeakPlanks] Chop
21:49:41 [DEBUG] [          TeakPlanks] Chop
21:49:42 [DEBUG] [          TeakPlanks] Chop
21:49:42 [DEBUG] [          TeakPlanks] Chop
21:49:42 [DEBUG] [          TeakPlanks] Chop
21:49:43 [DEBUG] [          TeakPlanks] Chop
21:49:43 [DEBUG] [          TeakPlanks] Chop
21:49:43 [DEBUG] [          TeakPlanks] Chop
21:49:44 [DEBUG] [          TeakPlanks] Chop
21:49:44 [DEBUG] [          TeakPlanks] Chop
21:49:44 [DEBUG] [          TeakPlanks] Chop
21:49:45 [DEBUG] [          TeakPlanks] Chop
21:49:45 [DEBUG] [          TeakPlanks] Chop
21:49:45 [DEBUG] [          TeakPlanks] Chop
21:49:46 [DEBUG] [          TeakPlanks] Chop
21:49:46 [DEBUG] [          TeakPlanks] Chop
21:49:46 [DEBUG] [          TeakPlanks] Chop
21:49:47 [DEBUG] [          TeakPlanks] Chop
21:49:47 [DEBUG] [          TeakPlanks] Chop
21:49:47 [DEBUG] [          TeakPlanks] Chop
21:49:48 [DEBUG] [          TeakPlanks] Chop
21:49:48 [DEBUG] [          TeakPlanks] Chop
21:49:48 [DEBUG] [          TeakPlanks] Chop
21:49:49 [DEBUG] [          TeakPlanks] Chop
21:49:49 [DEBUG] [          TeakPlanks] Chop
21:49:49 [DEBUG] [          TeakPlanks] Chop
21:49:50 [DEBUG] [          TeakPlanks] Chop
21:49:50 [DEBUG] [          TeakPlanks] Chop
21:49:50 [DEBUG] [          TeakPlanks] Chop
21:49:51 [DEBUG] [          TeakPlanks] Chop
21:49:51 [DEBUG] [          TeakPlanks] Chop
21:49:51 [DEBUG] [          TeakPlanks] Chop
21:49:51 [DEBUG] [          TeakPlanks] Chop
21:49:52 [DEBUG] [          TeakPlanks] Chop
21:50:16 [DEBUG] [          TeakPlanks] Chop
21:50:16 [DEBUG] [          TeakPlanks] Chop
21:50:17 [DEBUG] [          TeakPlanks] Chop
21:50:17 [DEBUG] [          TeakPlanks] Chop
21:50:17 [DEBUG] [          TeakPlanks] Chop
21:50:17 [DEBUG] [          TeakPlanks] Chop
21:50:18 [DEBUG] [          TeakPlanks] Chop
21:50:18 [DEBUG] [          TeakPlanks] Chop
21:50:18 [DEBUG] [          TeakPlanks] Chop
21:50:19 [DEBUG] [          TeakPlanks] Chop
21:50:19 [DEBUG] [          TeakPlanks] Chop
21:50:19 [DEBUG] [          TeakPlanks] Chop
21:50:20 [DEBUG] [          TeakPlanks] Chop
21:50:20 [DEBUG] [          TeakPlanks] Chop
21:50:21 [DEBUG] [          TeakPlanks] Chop
21:50:21 [DEBUG] [          TeakPlanks] Chop
21:50:21 [DEBUG] [          TeakPlanks] Chop
21:50:22 [DEBUG] [          TeakPlanks] Chop
21:50:31 [DEBUG] [          TeakPlanks] Chop
21:50:31 [DEBUG] [          TeakPlanks] Chop
21:50:31 [DEBUG] [          TeakPlanks] Chop
21:50:31 [DEBUG] [          TeakPlanks] Chop
21:50:32 [DEBUG] [          TeakPlanks] Chop
21:50:32 [DEBUG] [          TeakPlanks] Chop
21:50:32 [DEBUG] [          TeakPlanks] Chop
21:50:33 [DEBUG] [          TeakPlanks] Chop
21:50:33 [DEBUG] [          TeakPlanks] Chop
21:50:33 [DEBUG] [          TeakPlanks] Chop
21:50:34 [DEBUG] [          TeakPlanks] Chop
21:50:34 [DEBUG] [          TeakPlanks] Chop
 
Joined
Apr 17, 2024
Messages
1
There's an issue with the pathing when walking back from bank. It gets stuck sometimes by the cabbage patch and spam clicks map back and forth. Could you take a look into fixing it? It should be a quick fix and it'd make this bot perfect. I've seen other people complaining about this same issue dating back months. Thanks!
 
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