1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Tutorial Let's make a basic woodcutter and banker with VisualRm

Discussion in 'Tutorials & Resources' started by RS Rick, Oct 12, 2018.

  1. segfault

    Joined:
    May 27, 2017
    Messages:
    61
    Likes Received:
    18
    Just a protip:

    You can have much smoother action without a timer node or something similar.
    Let's say you want to chop a tree.
    Set the delay of the Interface interaction to e.g. 10. (You should edit this so that it's slow enough, but still fast enough to be efficient)

    [​IMG]
    It makes the bot much more fluid and you get less nodes to worry about.

    An example Willow Powerchopper:
    https://ghostbin.com/paste/ew78z
    I made this woodcutter back in May, but I just updated it.
    I haven't tested it, but it should work.
    You have to start it around willow trees. If not it wont do anything.

    Something to do if you want to learn to use VisualRM:
    Make it bank and then return to your willow trees.


    Bots I've made with VisualRM for OSRS:
    Ranged trainer
    Fletching
    Alcher
    HosidiusCooker (99 cooking, easy :p)
    Jewelry crafting (easy money and xp)
    Birdhunter
    Ironpowerminer (easy utility bot to get reqs for QP cape)
    Barbarian fisher
    Varrock Smither
    Rock crabs (based on the official crab script bot, extended for my use)
    Chasing rats for RFD
    Herblore (ofc)
    Plank maker
    Ardy knight thiever - 99 thieving before nerf
    And many more - you just have to be creative & lazy
    --- Double Post Merged, Nov 27, 2018, Original Post Date: Nov 27, 2018 ---
    Banking protip:

    Banking can be made much easier by using the VisualRM banking method.
    This can do all your banking for you, you just need to have a preset.

    If you want to use a specific bank then don't invoke the banking method before you are within your bank coordinate / bank area by using a calculation node.


    An example of this in use:
    [​IMG]
    Here an additional failsafe is added, the bank condition node. Ideally it doesn't need to be there, but it's better to have it so that you can fletch for days :)

    • If inventory doesn't contain the necessary items (yew longbow (u) and bowstring) then do a bank withdraw action with visualrm preset. This preset has 14 bows and 14 strings.
    • If the inventory does contain the necessary items then check if we're already skilling.
    • If we are skilling, then pause so that you use less resources (let your cpu & fans chill).
    • If we are not skilling then check if the bank is open, if it is then just use the previous declared bank withdraw visualrm preset to close it.
     
    #21 segfault, Nov 27, 2018
    Last edited: Nov 27, 2018
    RS Rick likes this.
  2. RS Rick

    Joined:
    Aug 6, 2018
    Messages:
    38
    Likes Received:
    18

    Thank you my good sir!!!! Yes I think I may have used ur logics to get started myself. It honestly takes a bit of playing around with but once you get it, it makes complete sense. Will be implementing the first part into some of my new ones!
    --- Double Post Merged, Jan 28, 2019 ---
    bump
    --- Double Post Merged, Oct 23, 2020 ---
    bumppp
     

Share This Page

Loading...