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Sign up now!Okay I've gone ahead and implemented a Screen#getPhysicalBounds method that returns an InteractableRectangle in the next release. Although this isn't quite what you asked for, attempting to hover it will often take it outside of the screen bounds and if you really want to guarentee that it will be offscreen you can convert the InteractableRectangles from Screen#getBounds & Screen#getPhysicalBounds into java geometry Areas and subtract them from one another, then convert the Area into an InteractableShape and call hover on it.
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