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Quantum Agility Pyramid [Deleted]

Discussion in 'Bot Support & Feedback' started by Jhinn, Mar 1, 2018.

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  1. Jhinn

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  2. goonbottergg

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    Would this work for DMM?
     
  3. Jhinn

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    I don't see why not
     
  4. Plaxx

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    yo everytime i select start in the UI i get an error and it never starts
     
  5. Jhinn

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    Could you give me some log files so I can take a look? Thanks!
     
  6. Plaxx

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    sure, im pretty new to this so i could just be potatoing,


    java.lang.NullPointerException
    at robot.iIiiIIIIIi.do(c:183)
    at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
    at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
    at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:49)
    at javafx.event.Event.fireEvent(Event.java:198)
    at javafx.scene.Node.fireEvent(Node.java:8413)
    at javafx.scene.control.Button.fire(Button.java:185)
    at com.sun.javafx.scene.control.behavior.ButtonBehavior.mouseReleased(ButtonBehavior.java:182)
    at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:96)
    at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:89)
    at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(CompositeEventHandler.java:218)
    at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:80)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
    at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
    at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
    at javafx.event.Event.fireEvent(Event.java:198)
    at javafx.scene.Scene$MouseHandler.process(Scene.java:3757)
    at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3485)
    at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762)
    at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2494)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:381)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:295)
    at java.security.AccessController.doPrivileged(Native Method)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$354(GlassViewEventHandler.java:417)
    at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:389)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:416)
    at com.sun.glass.ui.View.handleMouseEvent(View.java:555)
    at com.sun.glass.ui.View.notifyMouse(View.java:937)
    at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
    at com.sun.glass.ui.win.WinApplication.lambda$null$148(WinApplication.java:191)
    at java.lang.Thread.run(Thread.java:745)
     
  7. Jhinn

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    That's the exception, yes. Log files can be found in your client, under Help -> View logs. Locate the "Quantum Agility Pyramid" file and upload it here please. Thanks
     
  8. Plaxx

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    hah my bad :p
     

    Attached Files:

  9. Jhinn

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    I'll fix this asap
     
  10. Jhinn

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  11. Prodigy

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    Ran it today. I had waterskind swordfish in inv (which i selected as my food) and started at the pyramid. it ran all the way to the bank, opened it then got stuck. After a min of doing nothing i deposited all and it withdrew waterskins and got stuck again. Not withdrawing any food. I tried swordfish and lobsters.

    Anything im doing wrong? My bot settings are no staminas and swordfish as food.
     
  12. Jhinn

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    Try having a couple waterskins (4) in your inventory. Let me know if this works for you.
    Also, could you send me the logs so I can take a look at what went wrong? You can find these under 'Help -> View logs' in your client.

    Thanks!
     
  13. Prodigy

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    It withdrew waterskins on its own. so it did have waterskins in inv.

    Code (Text):
    1. 00:00:18 INFO    Waiting for user to press start
    2. 00:00:19 INFO    Waiting for user to press start
    3. 00:00:20 INFO    Waiting for user to press start
    4. 00:00:20 DEBUG    Bank when out of food false
    5. 00:00:20 DEBUG    Bank when out of potions true
    6. 00:00:20 DEBUG    Stop when low health true
    7. 00:00:20 DEBUG    Stop when out of potions false
    8. 00:00:20 DEBUG    Food selected Swordfish
    9. 00:00:40 INFO    Interacted with Climbing rocks [3351, 2829, 0]
    10. 00:00:40 INFO    Interacted with Climbing rocks [3351, 2829, 0]
    11. 00:00:41 INFO    Interacted with Climbing rocks [3351, 2829, 0]
    12. 00:00:42 INFO    Interacted with Climbing rocks [3349, 2829, 0]
    13. 00:00:43 INFO    Interacted with Climbing rocks [3349, 2829, 0]
    14. 00:00:44 INFO    Turning camera to Climbing rocks [3337, 2828, 0]
    15. 00:00:46 INFO    Interacted with Climbing rocks [3337, 2828, 0]
    16. 00:00:46 INFO    Interacted with Climbing rocks [3337, 2828, 0]
    17. 00:00:46 INFO    Interacted with Climbing rocks [3337, 2828, 0]
    18. 00:00:48 INFO    Interacted with Climbing rocks [3337, 2828, 0]
    19. 00:00:49 INFO    Interacted with Climbing rocks [3337, 2828, 0]
    20. 00:00:49 INFO    Interacted with Climbing rocks [3337, 2828, 0]
    21. 00:00:50 INFO    Interacted with Climbing rocks [3337, 2828, 0]
    22. 00:00:51 INFO    Interacted with Climbing rocks [3337, 2828, 0]
    23. 00:00:51 INFO    Interacted with Climbing rocks [3337, 2828, 0]
    24. 00:01:00 DEBUG    [WebPath] Incremented the last successful step index cache to 6.
    25. 00:01:00 INFO    Walking to Bank
    26. 00:01:08 DEBUG    [WebPath] Incremented the last successful step index cache to 18.
    27. 00:01:08 INFO    Walking to Bank
    28. 00:01:16 DEBUG    [WebPath] Incremented the last successful step index cache to 16.
    29. 00:01:16 INFO    Walking to Bank
    30. 00:01:23 DEBUG    [WebPath] Incremented the last successful step index cache to 8.
    31. 00:01:23 INFO    Walking to Bank
    32. 00:01:31 DEBUG    [WebPath] Incremented the last successful step index cache to 7.
    33. 00:01:31 INFO    Walking to Bank
    34. 00:01:39 DEBUG    [WebPath] Incremented the last successful step index cache to 5.
    35. 00:01:39 INFO    Walking to Bank
    36. 00:01:47 DEBUG    [WebPath] Incremented the last successful step index cache to 7.
    37. 00:01:47 INFO    Walking to Bank
    38. 00:01:55 DEBUG    [WebPath] Incremented the last successful step index cache to 20.
    39. 00:01:55 INFO    Walking to Bank
    40. 00:01:56 INFO    Walking to Bank
    41. 00:02:04 DEBUG    [WebPath] Incremented the last successful step index cache to 6.
    42. 00:02:04 INFO    Walking to Bank
    43. 00:02:05 INFO    Walking to Bank
    44. 00:02:13 DEBUG    [WebPath] Incremented the last successful step index cache to 17.
    45. 00:02:13 INFO    Walking to Bank
    46. 00:02:14 INFO    Walking to Bank
    47. 00:02:15 INFO    Walking to Bank
    48. 00:02:23 DEBUG    [WebPath] Incremented the last successful step index cache to 13.
    49. 00:02:23 INFO    Walking to Bank
    50. 00:02:23 INFO    Walking to Bank
    51. 00:02:25 INFO    Interacted with Bank booth [3426, 2889, 0]
    52. 00:02:27 DEBUG    Bank Pin has been activated!
    53. 00:03:22 INFO    Withdrawn Waterskin(4) x8
    54. 00:03:22 WARN    Failed to find Waterskin(4) #1 times.
    55. 00:03:23 WARN    Failed to find Waterskin(4) #2 times.
    56. 00:03:24 WARN    Failed to find Waterskin(4) #3 times.
    57. 00:03:26 WARN    Failed to find Waterskin(4) #4 times.
    58. 00:03:27 WARN    Failed to find Waterskin(4) #5 times.
    59. 00:03:28 WARN    Failed to find Waterskin(4) #6 times.
    60. 00:03:29 WARN    Failed to find Waterskin(4) #7 times.
    61. 00:03:30 WARN    Failed to find Waterskin(4) #8 times.
    62. 00:03:31 WARN    Failed to find Waterskin(4) #9 times.
    63. 00:03:53 INFO    Withdrawn Waterskin(4) x7
    64. 00:04:25 DEBUG    Bank when out of food false
    65. 00:04:25 DEBUG    Bank when out of potions true
    66. 00:04:25 DEBUG    Stop when low health true
    67. 00:04:25 DEBUG    Stop when out of potions false
    68. 00:04:25 DEBUG    Food selected Swordfish
    It says failed to withdraw waterskins after withdrawing them, i tried updating settings again in the end but it just did nothing.
     
  14. Jhinn

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    Odd, it seems that it tries to withdraw 7 or 8 waterskins(4) to your inventory. Does it have enough space to withdraw that many? And enough in your bank?
     
  15. Prodigy

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    ive got 14 waterskins in bank. Ill try buying more and trying again? but it dint even withdraw all of them before getting stuck
    --- Double Post Merged, Mar 15, 2018, Original Post Date: Mar 15, 2018 ---
    Definetly something wrong with banking. I can show u on TV if you want. it just sits there doing nothing after withdrawing 10 waterskins. ran it 2-3 times now.
     
  16. Jhinn

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    Weird, I just tested it (started with empty inventory) and it worked fine. You can PM me so we can set up a TV session, yes :)
     
    RiseAgainst likes this.
  17. Zenerd

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    Here is what I'm getting: Fails to withdraw lobsters from bank and got stuck trying to climb down rocks to get to the pyramid. Keeps clicking the middle rocks "I cannot reach that!".

    Other than that, the script bot is great!

    Edit: Some more things I've found, the script bot stopped when I ran out of food in my inventory. It did not check the bank to see if there was more food. I plan on using this script bot a lot and I think it has a lot of potential, so I will be updating you the more I use it.
     
    #17 Zenerd, Mar 25, 2018
    Last edited: Mar 26, 2018
  18. Jhinn

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    Does it fail every time? What does the status say? Could you please provide me with some logs? Thanks!
     
  19. Zenerd

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    Sorry, I completely forgot to get any of that lol. Will be sure to follow your bug report format next time I encounter something and I will include logs
     
    Jhinn likes this.
  20. Prodigy

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    Still cant figure out why this bot just doesnt work for me. I select no staminas and lobsters but its always just stuck at bank after withdrawing waterskins.
     
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