00:04:36 DEBUG    Abilities handler
00:04:37 DEBUG    Abilities handler
00:04:37 DEBUG    Abilities handler
00:04:39 DEBUG    Player has no target, trying to attack.
00:04:41 DEBUG    Abilities handler
00:04:41 DEBUG    Abilities handler
00:04:44 DEBUG    Abilities handler
00:04:44 DEBUG    Abilities handler
00:04:46 DEBUG    Abilities handler
00:04:46 DEBUG    Abilities handler
00:04:47 DEBUG    Player has no target, trying to attack.
00:04:50 DEBUG    Ovl
00:04:51 TRACE    [LegacyTab] Checking if Backpack is open
00:04:51 TRACE    [LegacyTab] Checking if Backpack is open
00:04:51 TRACE    [LegacyTab] Attempting to open Backpack by clicking InterfaceComponent [1431, 17]
00:04:52 DEBUG    Ovl
00:04:52 TRACE    [LegacyTab] Checking if Backpack is open
00:04:52 TRACE    [LegacyTab] Checking if Backpack is open
00:04:52 TRACE    [LegacyTab] Attempting to open Backpack with 112
00:04:52 TRACE    [LegacyTab] Checking if Backpack is open
00:04:52 TRACE    [LegacyTab] Checking if Backpack is open
00:04:53 DEBUG    Ovl
00:04:53 TRACE    [LegacyTab] Checking if Backpack is open
00:04:53 TRACE    [LegacyTab] Checking if Backpack is open
00:04:56 DEBUG    Abilities handler
00:04:56 DEBUG    Abilities handler
00:04:58 DEBUG    Drinking prayer pots
00:04:58 TRACE    [LegacyTab] Checking if Backpack is open
00:04:59 TRACE    [LegacyTab] Checking if Backpack is open
00:05:02 DEBUG    Player has no target, trying to attack.
00:05:04 DEBUG    Player has no target, trying to attack.
00:05:07 DEBUG    Player has no target, trying to attack.
00:05:10 DEBUG    Abilities handler
00:05:10 DEBUG    Abilities handler
00:05:11 DEBUG    Abilities handler
00:05:11 DEBUG    Abilities handler
00:05:13 DEBUG    Player has no target, trying to attack.
00:05:15 DEBUG    Abilities handler
00:05:15 DEBUG    Abilities handler
00:05:16 DEBUG    Abilities handler
00:05:16 DEBUG    Abilities handler
00:05:17 DEBUG    Abilities handler
00:05:17 DEBUG    Abilities handler
00:05:18 DEBUG    Abilities handler
00:05:18 DEBUG    Abilities handler
00:05:19 DEBUG    Abilities handler
00:05:19 DEBUG    Abilities handler
00:05:20 DEBUG    Player has no target, trying to attack.
00:05:23 DEBUG    Abilities handler
00:05:23 DEBUG    Abilities handler
00:05:25 DEBUG    Abilities handler
00:05:25 DEBUG    Abilities handler
00:05:26 DEBUG    Abilities handler
00:05:26 DEBUG    Abilities handler
00:05:27 DEBUG    Abilities handler
00:05:27 DEBUG    Abilities handler
00:05:30 DEBUG    Player has no target, trying to attack.
00:05:32 DEBUG    Player has no target, trying to attack.
00:05:34 DEBUG    Abilities handler
00:05:34 DEBUG    Abilities handler
00:05:35 DEBUG    Abilities handler
00:05:35 DEBUG    Abilities handler
00:05:36 DEBUG    Abilities handler
00:05:36 DEBUG    Abilities handler
00:05:37 DEBUG    Abilities handler
00:05:37 DEBUG    Abilities handler
00:05:38 DEBUG    Abilities handler
00:05:38 DEBUG    Abilities handler
00:05:41 DEBUG    Player has no target, trying to attack.
00:05:45 DEBUG    Player has no target, trying to attack.
00:05:47 DEBUG    Abilities handler
00:05:47 DEBUG    Abilities handler
00:05:48 DEBUG    Abilities handler
00:05:48 DEBUG    Abilities handler
00:05:49 DEBUG    Abilities handler
00:05:49 DEBUG    Abilities handler
00:05:50 DEBUG    Abilities handler
00:05:50 DEBUG    Abilities handler
00:05:53 DEBUG    Player has no target, trying to attack.
00:05:55 DEBUG    Abilities handler
00:05:55 DEBUG    Abilities handler
00:05:56 DEBUG    Abilities handler
00:05:56 DEBUG    Abilities handler
00:05:57 DEBUG    ss
00:05:57 TRACE    [LegacyTab] Checking if Prayer is open
00:05:57 TRACE    [LegacyTab] Checking if Prayer is open
00:05:57 TRACE    [LegacyTab] Attempting to open Prayer by clicking InterfaceComponent [1431, 19]
00:05:59 TRACE    [LegacyTab] Checking if Prayer is open
00:05:59 TRACE    [LegacyTab] Checking if Prayer is open
00:06:00 DEBUG    ss
00:06:00 TRACE    [LegacyTab] Checking if Prayer is open
00:06:00 TRACE    [LegacyTab] Checking if Prayer is open
00:06:00 TRACE    [LegacyTab] Attempting to open Prayer by clicking InterfaceComponent [1431, 19]
00:06:00 TRACE    [LegacyTab] Checking if Prayer is open
00:06:00 TRACE    [LegacyTab] Checking if Prayer is open
00:06:01 TRACE    [LegacyTab] Checking if Prayer is open
00:06:01 TRACE    [LegacyTab] Checking if Prayer is open
00:06:01 TRACE    [LegacyTab] Checking if Prayer is open
00:06:01 TRACE    [LegacyTab] Checking if Prayer is open
00:06:01 TRACE    [LegacyTab] Checking if Prayer is open
00:06:01 TRACE    [LegacyTab] Checking if Prayer is open
00:06:01 TRACE    [LegacyTab] Checking if Prayer is open
00:06:01 TRACE    [LegacyTab] Checking if Prayer is open
00:06:02 TRACE    [LegacyTab] Checking if Prayer is open
00:06:02 TRACE    [LegacyTab] Checking if Prayer is open
00:06:02 TRACE    [LegacyTab] Checking if Prayer is open
00:06:02 TRACE    [LegacyTab] Checking if Prayer is open
00:06:02 TRACE    [LegacyTab] Checking if Prayer is open
00:06:02 TRACE    [LegacyTab] Checking if Prayer is open
00:06:02 TRACE    [LegacyTab] Checking if Prayer is open
00:06:02 TRACE    [LegacyTab] Checking if Prayer is open
00:06:02 TRACE    [LegacyTab] Checking if Prayer is open
00:06:04 DEBUG    Player has no target, trying to attack.
00:06:07 DEBUG    ss
00:06:07 TRACE    [LegacyTab] Checking if Prayer is open
00:06:07 TRACE    [LegacyTab] Checking if Prayer is open
00:06:07 TRACE    [LegacyTab] Attempting to open Prayer with 114
00:06:07 TRACE    [LegacyTab] Checking if Prayer is open
00:06:07 TRACE    [LegacyTab] Checking if Prayer is open
00:06:09 DEBUG    ss
00:06:09 TRACE    [LegacyTab] Checking if Prayer is open
00:06:11 DEBUG    Player has no target, trying to attack.
00:06:15 DEBUG    Player has no target, trying to attack.
00:06:17 DEBUG    Player has no target, trying to attack.
00:06:19 DEBUG    Abilities handler
00:06:20 DEBUG    Abilities handler
00:06:23 DEBUG    Abilities handler
00:06:23 DEBUG    Abilities handler
00:06:29 DEBUG    Player has no target, trying to attack.
00:06:31 DEBUG    Abilities handler
00:06:31 DEBUG    Abilities handler
00:06:32 DEBUG    Abilities handler
00:06:32 DEBUG    Abilities handler
00:06:36 DEBUG    Abilities handler
00:06:36 DEBUG    Abilities handler
00:06:37 DEBUG    Abilities handler
00:06:37 DEBUG    Abilities handler
00:06:39 DEBUG    Player has no target, trying to attack.
00:06:41 DEBUG    Player has no target, trying to attack.
00:06:42 DEBUG    Abilities handler
00:06:42 DEBUG    Abilities handler
00:06:43 DEBUG    Abilities handler
00:06:43 DEBUG    Abilities handler
00:06:45 DEBUG    Player has no target, trying to attack.
00:06:47 DEBUG    Abilities handler
00:06:47 DEBUG    Abilities handler
00:06:48 DEBUG    Abilities handler
00:06:48 DEBUG    Abilities handler
00:06:49 DEBUG    Abilities handler
00:06:49 DEBUG    Abilities handler
00:06:51 DEBUG    Abilities handler
00:06:51 DEBUG    Abilities handler
00:06:52 DEBUG    Abilities handler
00:06:52 DEBUG    Abilities handler
00:06:53 DEBUG    Player has no target, trying to attack.
00:06:55 DEBUG    Abilities handler
00:06:55 DEBUG    Abilities handler
00:06:59 DEBUG    Abilities handler
00:06:59 DEBUG    Abilities handler
00:07:01 DEBUG    Abilities handler
00:07:01 DEBUG    Abilities handler
00:07:02 DEBUG    Player has no target, trying to attack.
00:07:05 DEBUG    Abilities handler
00:07:05 DEBUG    Abilities handler
00:07:06 DEBUG    Abilities handler
00:07:06 DEBUG    Abilities handler
00:07:07 DEBUG    Abilities handler
00:07:07 DEBUG    Abilities handler
00:07:11 DEBUG    Abilities handler
00:07:11 DEBUG    Abilities handler
00:07:18 DEBUG    Player has no target, trying to attack.
00:07:21 DEBUG    Player has no target, trying to attack.
00:07:23 DEBUG    Abilities handler
00:07:23 DEBUG    Abilities handler
00:07:24 DEBUG    Abilities handler
00:07:24 DEBUG    Abilities handler
00:07:27 DEBUG    Player has no target, trying to attack.
00:07:28 DEBUG    Abilities handler
00:07:28 DEBUG    Abilities handler
00:07:29 DEBUG    Abilities handler
00:07:29 DEBUG    Abilities handler
00:07:30 DEBUG    Abilities handler
00:07:30 DEBUG    Abilities handler
00:07:31 DEBUG    Abilities handler
00:07:31 DEBUG    Abilities handler
00:07:33 DEBUG    Abilities handler
00:07:33 DEBUG    Abilities handler
00:07:34 DEBUG    Player has no target, trying to attack.
00:07:36 DEBUG    Abilities handler
00:07:36 DEBUG    Abilities handler
00:07:37 DEBUG    Abilities handler
00:07:37 DEBUG    Abilities handler
00:07:39 DEBUG    Player has no target, trying to attack.
00:07:40 DEBUG    Abilities handler
00:07:40 DEBUG    Abilities handler
00:07:42 DEBUG    Abilities handler
00:07:42 DEBUG    Abilities handler
00:07:43 DEBUG    Abilities handler
00:07:43 DEBUG    Abilities handler
00:07:45 DEBUG    Player has no target, trying to attack.
00:07:48 DEBUG    Abilities handler
00:07:48 DEBUG    Abilities handler
00:07:51 DEBUG    Abilities handler
00:07:51 DEBUG    Abilities handler
00:07:54 DEBUG    Player has no target, trying to attack.
00:07:55 DEBUG    Player has no target, trying to attack.
00:07:57 DEBUG    Player has no target, trying to attack.
00:07:59 DEBUG    Abilities handler
00:07:59 DEBUG    Abilities handler
00:08:01 DEBUG    Abilities handler
00:08:01 DEBUG    Abilities handler
00:08:07 DEBUG    Player has no target, trying to attack.
00:08:09 DEBUG    Abilities handler
00:08:09 DEBUG    Abilities handler
00:08:10 DEBUG    Abilities handler
00:08:10 DEBUG    Abilities handler
00:08:13 DEBUG    Player has no target, trying to attack.
00:08:14 DEBUG    Abilities handler
00:08:14 DEBUG    Abilities handler
00:08:15 DEBUG    Abilities handler
00:08:15 DEBUG    Abilities handler
00:08:17 DEBUG    Abilities handler
00:08:17 DEBUG    Abilities handler
00:08:18 DEBUG    ss
00:08:18 TRACE    [LegacyTab] Checking if Prayer is open
00:08:18 TRACE    [LegacyTab] Checking if Prayer is open
00:08:18 TRACE    [LegacyTab] Attempting to open Prayer by clicking InterfaceComponent [1431, 19]
00:08:18 TRACE    [LegacyTab] Checking if Prayer is open
00:08:19 TRACE    [LegacyTab] Checking if Prayer is open
00:08:19 TRACE    [LegacyTab] Checking if Prayer is open
00:08:19 TRACE    [LegacyTab] Checking if Prayer is open
00:08:19 TRACE    [LegacyTab] Checking if Prayer is open
00:08:19 TRACE    [LegacyTab] Checking if Prayer is open
00:08:19 TRACE    [LegacyTab] Checking if Prayer is open
00:08:19 TRACE    [LegacyTab] Checking if Prayer is open
00:08:19 TRACE    [LegacyTab] Checking if Prayer is open
00:08:19 TRACE    [LegacyTab] Checking if Prayer is open
00:08:20 TRACE    [LegacyTab] Checking if Prayer is open
00:08:20 TRACE    [LegacyTab] Checking if Prayer is open
00:08:20 TRACE    [LegacyTab] Checking if Prayer is open
00:08:20 TRACE    [LegacyTab] Checking if Prayer is open
00:08:20 TRACE    [LegacyTab] Checking if Prayer is open
00:08:20 TRACE    [LegacyTab] Checking if Prayer is open
00:08:20 TRACE    [LegacyTab] Checking if Prayer is open
00:08:20 TRACE    [LegacyTab] Checking if Prayer is open
00:08:21 DEBUG    Player has no target, trying to attack.
00:08:26 DEBUG    Abilities handler
00:08:26 DEBUG    Abilities handler
00:08:27 DEBUG    ss
00:08:27 TRACE    [LegacyTab] Checking if Prayer is open
00:08:30 DEBUG    Abilities handler
00:08:30 DEBUG    Abilities handler
00:08:32 DEBUG    Drinking prayer pots
00:08:32 TRACE    [LegacyTab] Checking if Backpack is open
00:08:32 TRACE    [LegacyTab] Checking if Backpack is open
00:08:32 TRACE    [LegacyTab] Attempting to open Backpack by clicking InterfaceComponent [1431, 17]
00:08:32 TRACE    [LegacyTab] Checking if Backpack is open
00:08:32 TRACE    [LegacyTab] Checking if Backpack is open
00:08:33 TRACE    [LegacyTab] Checking if Backpack is open
00:08:33 TRACE    [LegacyTab] Checking if Backpack is open
00:08:33 TRACE    [LegacyTab] Checking if Backpack is open
00:08:33 TRACE    [LegacyTab] Checking if Backpack is open
00:08:33 TRACE    [LegacyTab] Checking if Backpack is open
00:08:33 TRACE    [LegacyTab] Checking if Backpack is open
00:08:34 TRACE    [LegacyTab] Checking if Backpack is open
00:08:34 TRACE    [LegacyTab] Checking if Backpack is open
00:08:34 TRACE    [LegacyTab] Checking if Backpack is open
00:08:34 TRACE    [LegacyTab] Checking if Backpack is open
00:08:34 TRACE    [LegacyTab] Checking if Backpack is open
00:08:34 TRACE    [LegacyTab] Checking if Backpack is open
00:08:35 DEBUG    Drinking prayer pots
00:08:36 TRACE    [LegacyTab] Checking if Backpack is open
00:08:36 TRACE    [LegacyTab] Checking if Backpack is open
00:08:36 TRACE    [LegacyTab] Attempting to open Backpack by clicking InterfaceComponent [1431, 17]
00:08:36 TRACE    [LegacyTab] Checking if Backpack is open
00:08:36 TRACE    [LegacyTab] Checking if Backpack is open
00:08:36 TRACE    [LegacyTab] Checking if Backpack is open
00:08:37 TRACE    [LegacyTab] Checking if Backpack is open
00:08:37 TRACE    [LegacyTab] Checking if Backpack is open
00:08:37 TRACE    [LegacyTab] Checking if Backpack is open
00:08:37 TRACE    [LegacyTab] Checking if Backpack is open
00:08:37 TRACE    [LegacyTab] Checking if Backpack is open
00:08:38 TRACE    [LegacyTab] Checking if Backpack is open
00:08:38 TRACE    [LegacyTab] Checking if Backpack is open
00:08:38 TRACE    [LegacyTab] Checking if Backpack is open
00:08:38 TRACE    [LegacyTab] Checking if Backpack is open
00:08:38 TRACE    [LegacyTab] Checking if Backpack is open
00:08:40 DEBUG    Drinking prayer pots
00:08:40 TRACE    [LegacyTab] Checking if Backpack is open
00:08:40 TRACE    [LegacyTab] Checking if Backpack is open
00:08:40 TRACE    [LegacyTab] Attempting to open Backpack with 112
00:08:40 TRACE    [LegacyTab] Checking if Backpack is open
00:08:40 TRACE    [LegacyTab] Checking if Backpack is open
00:08:40 TRACE    [LegacyTab] Checking if Backpack is open
00:08:41 TRACE    [LegacyTab] Checking if Backpack is open
00:08:41 TRACE    [LegacyTab] Checking if Backpack is open
00:08:41 TRACE    [LegacyTab] Checking if Backpack is open
00:08:41 TRACE    [LegacyTab] Checking if Backpack is open
00:08:41 TRACE    [LegacyTab] Checking if Backpack is open
00:08:41 TRACE    [LegacyTab] Checking if Backpack is open
00:08:42 DEBUG    Drinking prayer pots
00:08:42 TRACE    [LegacyTab] Checking if Backpack is open
00:08:42 TRACE    [LegacyTab] Checking if Backpack is open
00:08:42 TRACE    [LegacyTab] Attempting to open Backpack by clicking InterfaceComponent [1431, 17]
00:08:42 TRACE    [LegacyTab] Checking if Backpack is open
00:08:43 TRACE    [LegacyTab] Checking if Backpack is open
00:08:43 TRACE    [LegacyTab] Checking if Backpack is open
00:08:43 TRACE    [LegacyTab] Checking if Backpack is open
00:08:43 TRACE    [LegacyTab] Checking if Backpack is open
00:08:43 TRACE    [LegacyTab] Checking if Backpack is open
00:08:43 TRACE    [LegacyTab] Checking if Backpack is open
00:08:44 TRACE    [LegacyTab] Checking if Backpack is open
00:08:44 TRACE    [LegacyTab] Checking if Backpack is open
00:08:44 TRACE    [LegacyTab] Checking if Backpack is open
00:08:44 TRACE    [LegacyTab] Checking if Backpack is open
00:08:44 TRACE    [LegacyTab] Checking if Backpack is open
00:08:44 TRACE    [LegacyTab] Checking if Backpack is open
00:08:44 TRACE    [LegacyTab] Checking if Backpack is open
00:08:45 DEBUG    Drinking prayer pots
00:08:46 TRACE    [LegacyTab] Checking if Backpack is open
00:08:46 TRACE    [LegacyTab] Checking if Backpack is open
00:08:46 TRACE    [LegacyTab] Attempting to open Backpack with 112
00:08:46 TRACE    [LegacyTab] Checking if Backpack is open
00:08:46 TRACE    [LegacyTab] Checking if Backpack is open
00:08:46 TRACE    [LegacyTab] Checking if Backpack is open
00:08:46 TRACE    [LegacyTab] Checking if Backpack is open
00:08:46 TRACE    [LegacyTab] Checking if Backpack is open
00:08:46 TRACE    [LegacyTab] Checking if Backpack is open
00:08:47 TRACE    [LegacyTab] Checking if Backpack is open
00:08:47 TRACE    [LegacyTab] Checking if Backpack is open
00:08:47 TRACE    [LegacyTab] Checking if Backpack is open
00:08:47 TRACE    [LegacyTab] Checking if Backpack is open
00:08:48 DEBUG    Drinking prayer pots
00:08:48 TRACE    [LegacyTab] Checking if Backpack is open
00:08:48 TRACE    [LegacyTab] Checking if Backpack is open
00:08:48 TRACE    [LegacyTab] Attempting to open Backpack by clicking InterfaceComponent [1431, 17]
00:08:48 TRACE    [LegacyTab] Checking if Backpack is open
00:08:49 TRACE    [LegacyTab] Checking if Backpack is open
00:08:49 TRACE    [LegacyTab] Checking if Backpack is open
00:08:49 TRACE    [LegacyTab] Checking if Backpack is open
00:08:49 TRACE    [LegacyTab] Checking if Backpack is open
00:08:49 TRACE    [LegacyTab] Checking if Backpack is open
00:08:49 TRACE    [LegacyTab] Checking if Backpack is open
00:08:50 TRACE    [LegacyTab] Checking if Backpack is open
00:08:50 TRACE    [LegacyTab] Checking if Backpack is open
00:08:50 TRACE    [LegacyTab] Checking if Backpack is open
00:08:50 TRACE    [LegacyTab] Checking if Backpack is open
00:08:50 TRACE    [LegacyTab] Checking if Backpack is open
00:08:50 TRACE    [LegacyTab] Checking if Backpack is open
00:08:50 TRACE    [LegacyTab] Checking if Backpack is open
00:08:51 DEBUG    Drinking prayer pots
00:08:52 TRACE    [LegacyTab] Checking if Backpack is open
00:08:52 TRACE    [LegacyTab] Checking if Backpack is open
00:08:52 TRACE    [LegacyTab] Attempting to open Backpack by clicking InterfaceComponent [1431, 17]
00:08:52 TRACE    [LegacyTab] Checking if Backpack is open
00:08:52 TRACE    [LegacyTab] Checking if Backpack is open
00:08:53 DEBUG    Drinking prayer pots
00:08:53 TRACE    [LegacyTab] Checking if Backpack is open
00:08:53 TRACE    [LegacyTab] Checking if Backpack is open
00:08:53 TRACE    [LegacyTab] Attempting to open Backpack by clicking InterfaceComponent [1431, 17]
00:08:54 TRACE    [LegacyTab] Checking if Backpack is open
00:08:54 TRACE    [LegacyTab] Checking if Backpack is open
00:08:54 TRACE    [LegacyTab] Checking if Backpack is open
00:08:54 TRACE    [LegacyTab] Checking if Backpack is open
00:08:54 TRACE    [LegacyTab] Checking if Backpack is open
00:08:55 TRACE    [LegacyTab] Checking if Backpack is open
00:08:55 TRACE    [LegacyTab] Checking if Backpack is open
00:08:55 TRACE    [LegacyTab] Checking if Backpack is open
00:08:56 TRACE    [LegacyTab] Checking if Backpack is open
00:08:56 TRACE    [LegacyTab] Checking if Backpack is open
00:08:57 DEBUG    Drinking prayer pots
00:08:57 TRACE    [LegacyTab] Checking if Backpack is open
00:08:57 TRACE    [LegacyTab] Checking if Backpack is open
00:08:57 TRACE    [LegacyTab] Attempting to open Backpack by clicking InterfaceComponent [1431, 17]
00:08:58 TRACE    [LegacyTab] Checking if Backpack is open
00:08:58 TRACE    [LegacyTab] Checking if Backpack is open
00:08:58 TRACE    [LegacyTab] Checking if Backpack is open
00:08:58 TRACE    [LegacyTab] Checking if Backpack is open
00:08:58 TRACE    [LegacyTab] Checking if Backpack is open
00:08:59 TRACE    [LegacyTab] Checking if Backpack is open
00:08:59 TRACE    [LegacyTab] Checking if Backpack is open
00:08:59 TRACE    [LegacyTab] Checking if Backpack is open
00:08:59 TRACE    [LegacyTab] Checking if Backpack is open
00:08:59 TRACE    [LegacyTab] Checking if Backpack is open
00:09:00 TRACE    [LegacyTab] Checking if Backpack is open
00:09:00 TRACE    [LegacyTab] Checking if Backpack is open
00:09:00 TRACE    [LegacyTab] Checking if Backpack is open
00:09:01 DEBUG    Drinking prayer pots
00:09:01 TRACE    [LegacyTab] Checking if Backpack is open
00:09:01 TRACE    [LegacyTab] Checking if Backpack is open
00:09:01 TRACE    [LegacyTab] Attempting to open Backpack with 112
00:09:01 TRACE    [LegacyTab] Checking if Backpack is open
00:09:01 TRACE    [LegacyTab] Checking if Backpack is open
00:09:01 TRACE    [LegacyTab] Checking if Backpack is open
00:09:01 TRACE    [LegacyTab] Checking if Backpack is open
00:09:01 TRACE    [LegacyTab] Checking if Backpack is open
00:09:02 TRACE    [LegacyTab] Checking if Backpack is open
00:09:02 TRACE    [LegacyTab] Checking if Backpack is open
00:09:02 TRACE    [LegacyTab] Checking if Backpack is open
00:09:02 TRACE    [LegacyTab] Checking if Backpack is open
00:09:02 TRACE    [LegacyTab] Checking if Backpack is open
00:09:02 TRACE    [LegacyTab] Checking if Backpack is open
00:09:03 DEBUG    Drinking prayer pots
00:09:03 TRACE    [LegacyTab] Checking if Backpack is open
00:09:03 TRACE    [LegacyTab] Checking if Backpack is open
00:09:03 TRACE    [LegacyTab] Attempting to open Backpack by clicking InterfaceComponent [1431, 17]
00:09:04 TRACE    [LegacyTab] Checking if Backpack is open
00:09:04 TRACE    [LegacyTab] Checking if Backpack is open
00:09:04 TRACE    [LegacyTab] Checking if Backpack is open
00:09:04 TRACE    [LegacyTab] Checking if Backpack is open
00:09:04 TRACE    [LegacyTab] Checking if Backpack is open
00:09:05 TRACE    [LegacyTab] Checking if Backpack is open
00:09:05 TRACE    [LegacyTab] Checking if Backpack is open
00:09:05 TRACE    [LegacyTab] Checking if Backpack is open
00:09:05 TRACE    [LegacyTab] Checking if Backpack is open
00:09:05 TRACE    [LegacyTab] Checking if Backpack is open
00:09:05 TRACE    [LegacyTab] Checking if Backpack is open
00:09:06 TRACE    [LegacyTab] Checking if Backpack is open
00:09:06 TRACE    [LegacyTab] Checking if Backpack is open
00:09:06 TRACE    [LegacyTab] Checking if Backpack is open
00:09:07 DEBUG    Drinking prayer pots
00:09:07 TRACE    [LegacyTab] Checking if Backpack is open
00:09:07 TRACE    [LegacyTab] Checking if Backpack is open
00:09:07 TRACE    [LegacyTab] Attempting to open Backpack by clicking InterfaceComponent [1431, 17]
00:09:07 TRACE    [LegacyTab] Checking if Backpack is open