Added a new traversal option which can click much further in the distance (just like a real player would)!
Fixed/added several Charter ship transport links
Interactions with the mouse and keyboard now read information directly from the game engine rather than 'guessing'
Improved the accuracy of the global pathing algorithm (at a slight performance cost)
Improved the accuracy of the delays used when traversing
Fixed several transport links, including Weiss, the Shantay Pass, etc.
For developers:
Added Path.TraversalOption.ALLOW_EXPANDED_STEP_DISTANCE, allows web pathing to make use on RL's extended render distance
MouseCamera should now always wait for the mouse wheel to be released before returning
Added some safety checks to mouse/keyboard inputs
Added Mouse.Button.getPressed()
Added Keyboard.getPressed()
Keyboard.pressKey, .typeKey and .releaseKey now all expect you to pass constants from java.awt.event.KeyEvent, we hope this should provide clarity on how we expect these methods to be used
There were pretty major changes made to web path traversal this release, please keep your eyes out for any major bugs.
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