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Question Somehow possible to draw on client?

Joined
May 29, 2016
Messages
18
I take it it's not possible since there are no APIs available, but asking anyway; is it possible to draw areas or gameobjects on screen like other clients can?

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Mod Automation
Joined
Jul 26, 2013
Messages
3,053
sticker,375x360.u9.png

srs: No it's not currently possible. Depending on your use case you can likely still get the info you need by being clever. If you absolutely need paint you can still render most things using draw methods in the API and paint them to a custom JFrame/JPanel. Of course you can't release a bot with this, but it provides all the debugging you could need. Only thing you can't do (yet) is get the game canvas to use as a background.
 
Joined
May 29, 2016
Messages
18
sticker,375x360.u9.png

srs: No it's not currently possible. Depending on your use case you can likely still get the info you need by being clever. If you absolutely need paint you can still render most things using draw methods in the API and paint them to a custom JFrame/JPanel. Of course you can't release a bot with this, but it provides all the debugging you could need. Only thing you can't do (yet) is get the game canvas to use as a background.
Lol at the Soon

Anyways I wanted to check if a flood filled area is working correctly by rendering the tiles to the client, any advice on how to work around this? It's purely for dev purposes since I'm absolutely fond of the EmbeddableUI

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Joined
Dec 10, 2014
Messages
3,332
sticker,375x360.u9.png

srs: No it's not currently possible. Depending on your use case you can likely still get the info you need by being clever. If you absolutely need paint you can still render most things using draw methods in the API and paint them to a custom JFrame/JPanel. Of course you can't release a bot with this, but it provides all the debugging you could need. Only thing you can't do (yet) is get the game canvas to use as a background.
I personally use a transparent jframe :p
 
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