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RS3 Summoning Script

Joined
Jul 12, 2017
Messages
104
In desperate need of a summoning script that supports one of the following methods;

- Menaphos Obelisk
- Taverly Obelisk

Cheers in advance, There is One summoning script that works but i won't be using this anytime soon as it works off exact tiles i.e runs to the same tile every single time making it look extremely bot-like.
 
Joined
Apr 21, 2015
Messages
389
That's my bad. I just haven't had a chance to update it with new locations. I'll add it soon and upload.

Also, it doesn't use the same path. It's just the path generated by Runemate.

Get out of here Derk
 
Joined
Jul 12, 2017
Messages
104
That's my bad. I just haven't had a chance to update it with new locations. I'll add it soon and upload.

Also, it doesn't use the same path. It's just the path generated by Runemate.

Get out of here Derk
From what ive seen, watching the script it uses the exact same x,y,z every movement.
 
Joined
Apr 21, 2015
Messages
389
From what ive seen, watching the script it uses the exact same x,y,z every movement.
That's just the generated by Runemate. It's using a BresenhamPath so maybe that's why because it's a straight line from point A to Point B. Any other method doesn't really make sense there since it's such a small path and I didn't hard code the plain :)
 
12 year old normie
Joined
Jan 8, 2015
Messages
2,767
That's my bad. I just haven't had a chance to update it with new locations. I'll add it soon and upload.

Also, it doesn't use the same path. It's just the path generated by Runemate.

Get out of here Derk
I still had an old one laying around do I just patched it up hehe
 
12 year old normie
Joined
Jan 8, 2015
Messages
2,767
any chance on a Menaphos cooking script?
I have a portable bot in queue, doesn't currently setup portables but uses others. In burthorpe there's masses that setup portable ranges.
 
Joined
Jul 12, 2017
Messages
104
I have a portable bot in queue, doesn't currently setup portables but uses others. In burthorpe there's masses that setup portable ranges.
Could you add support for lumbridge porables area too? thanks!
 
EDIT: A flexable Portables script would cover the following skills [Cooking, Firemaking, Fletching, Smithing, Herblore, Crafting] so i think nocking all of those skills out in a single script is well worth it.
 
12 year old normie
Joined
Jan 8, 2015
Messages
2,767
Could you add support for lumbridge porables area too? thanks!
 
EDIT: A flexable Portables script would cover the following skills [Cooking, Firemaking, Fletching, Smithing, Herblore, Crafting] so i think nocking all of those skills out in a single script is well worth it.
They are all included. Usually I go to burthorpe in world 2, which almost always have portables deployed there. There's also an FC that keeps track of locations.

I'm having trouble getting the pushes to work, I have to figure something out because it isn't going through right now.
 
Joined
Jul 12, 2017
Messages
104
They are all included. Usually I go to burthorpe in world 2, which almost always have portables deployed there. There's also an FC that keeps track of locations.

I'm having trouble getting the pushes to work, I have to figure something out because it isn't going through right now.
Thanks for the hard work mate, appreciate it greatly!
 
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