- Thread Author
- #1
I do not know if this is already in place but just incase it is not this suggestion is an idea like the exception log. When ever the script encounters something the author needs it sends the information (objects, npcs, players, items etc) to their developer panel.
Example;
Hypothetically let's say there is a dungeoneering script (wink wink, hint hint) and a new boss is encounted it will then send data off the bosses name dungeon etc
Example;
Hypothetically let's say there is a dungeoneering script (wink wink, hint hint) and a new boss is encounted it will then send data off the bosses name dungeon etc