- Joined
- May 7, 2016
- Messages
- 4
- Thread Author
- #1
I'm having trouble understanding web navigation, mainly regarding the defaultWeb, from what I've gathered the default web is basically just every walkable tile on RS? (with no consideration of doors and such)
Anyway, my question is this, should I utilise the default web and just move to anywhere I expect there to be an object, deal with it (for example the toll gate in lum)?
I'm thinking that would be rather inefficient, so instead: is there a possibility to add doors/gates in as object vertices (I think i have to build my own from scratch web for this, right?). But with adding doors (which just either are open or closed rather than moving the player anywhere), what's the best method to define them in a web?
Anyway, my question is this, should I utilise the default web and just move to anywhere I expect there to be an object, deal with it (for example the toll gate in lum)?
I'm thinking that would be rather inefficient, so instead: is there a possibility to add doors/gates in as object vertices (I think i have to build my own from scratch web for this, right?). But with adding doors (which just either are open or closed rather than moving the player anywhere), what's the best method to define them in a web?