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Resolved Window frame bugs on linux

Java Warlord
Joined
Nov 17, 2014
Messages
4,906
Ubuntu 14.04 LTS, Unity

-Dragging the window is bugged. The window can be dragged, but when moving the cursor more quickly, the drag offset (the point you clicked before dragging) gets shifted in the direction where I drag to.

-The frame can't leave the monitor's viewport, so I can't move spectre to my second monitor, and can't move it off screen.

-After maximizing, when I restore the window, the size remains at fullscreen.


Unfortunately I can't find any good GIF recorders to record the bugs, so if any of you knows a good one (or a sharex alternative) tell me pls
 
Mod Automation
Joined
Jul 26, 2013
Messages
3,053
-Dragging the window is bugged. The window can be dragged, but when moving the cursor more quickly, the drag offset (the point you clicked before dragging) gets shifted in the direction where I drag to.

Reproduced and fixed for next build.

-The frame can't leave the monitor's viewport, so I can't move spectre to my second monitor, and can't move it off screen.

Reproduced, but this is an operating system restriction on undecorated windows and thus out of my control. Instead I have implemented the option to enable decorated window (cog button). This will replace our sexy skinned window frame with the ugly one of your operating system. The benefit of this would be to fix unfixable UI issues like this one and enable the use of operating system shortcuts on the native window for power users like @Eagles13. The implementation is complete on my end, but it requires a little bit of work on @Cloud's. I have specced it out for him, so it may be in the next build. No promises from me though.

-After maximizing, when I restore the window, the size remains at fullscreen.

Reproduced and fixed for next build.

As such, marking as resolved.
 
Was informed that the feature I needed from @Cloud already exists (because he bae), so I went ahead and applied the changes needed to finish the decorated window implementation. It should definitely be in the next build now.
 
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