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Resolved [RS3] Burthorpe Bank booth's bounds not matching model

Discussion in 'Client & Site Support' started by SlashnHax, Jan 13, 2015.

  1. SlashnHax

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    [​IMG]

    @Cloud
    Just noticed my script bot taking forever to open the bank and searching away from the booth. Further investigation shows this.
     
  2. Cloud

    Cloud Engineer

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    Is that the actual model for the object or the bounding model? It looks odd even ignoring the offset.
     
  3. SlashnHax

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    The white box is the bounding model, assuming that the bounding model is the one that gets shown when you select the GameObject in the devkit :)
     
  4. Cloud

    Cloud Engineer

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    The bounding model is shown when in low cpu mode, however typically it's the normal model that's shown. The bounding model is calculated from the normal model but is a much more lightweight projection (However the calculations could be wrong, hence why it's important for me to know).
     
  5. SlashnHax

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    It's the model. The Gnome Shop just south is also offset :/ Both the model and bounding boxes are offset btw
     

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