Resolved [RS3] Burthorpe Bank booth's bounds not matching model

Discussion in 'Client & Site Support' started by SlashnHax, Jan 13, 2015.

  1. [​IMG]

    Just noticed my script bot taking forever to open the bank and searching away from the booth. Further investigation shows this.
  2. Is that the actual model for the object or the bounding model? It looks odd even ignoring the offset.
  3. The white box is the bounding model, assuming that the bounding model is the one that gets shown when you select the GameObject in the devkit :)
  4. The bounding model is shown when in low cpu mode, however typically it's the normal model that's shown. The bounding model is calculated from the normal model but is a much more lightweight projection (However the calculations could be wrong, hence why it's important for me to know).
  5. It's the model. The Gnome Shop just south is also offset :/ Both the model and bounding boxes are offset btw

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