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QuestionWays to differentiate local traps to other players traps
I'm wondering doing something using traps but stil don't knowing how to check if trap owns to local player. What do you suggest to this? This may envolves varps/varbits?
So how efficient do you think it would be to implement this by, for example, saving the trap position immediately when building and check only objects in that position etc?
So how efficient do you think it would be to implement this by, for example, saving the trap position immediately when building and check only objects in that position etc?
Good approach I think I'll implement something like this. However, I'm dealing with another problem where I have to get empty surroundings coordinates.
I tried check like this pseudo in a loop on target coordinates
Code:
GameObject entity = nearestFromQuery;
if (!coordinate.contains(entity.getInteractablePoint())){
//something...
}
but always it walks to a coordinate that contains a trap.